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use super::CacheTrait;
/// A typemap of many caches, all implemented with [`CacheTrait`].
///
/// You can access egui's caches via [`crate::Memory::caches`],
/// found with [`crate::Context::memory_mut`].
///
/// ```
/// use egui::cache::{CacheStorage, ComputerMut, FrameCache};
///
/// #[derive(Default)]
/// struct CharCounter {}
/// impl ComputerMut<&str, usize> for CharCounter {
/// fn compute(&mut self, s: &str) -> usize {
/// s.chars().count()
/// }
/// }
/// type CharCountCache<'a> = FrameCache<usize, CharCounter>;
///
/// # let mut cache_storage = CacheStorage::default();
/// let mut cache = cache_storage.cache::<CharCountCache<'_>>();
/// assert_eq!(cache.get("hello"), 5);
/// ```
#[derive(Default)]
pub struct CacheStorage {
caches: ahash::HashMap<std::any::TypeId, Box<dyn CacheTrait>>,
}
impl CacheStorage {
pub fn cache<Cache: CacheTrait + Default>(&mut self) -> &mut Cache {
self.caches
.entry(std::any::TypeId::of::<Cache>())
.or_insert_with(|| Box::<Cache>::default())
.as_any_mut()
.downcast_mut::<Cache>()
.unwrap()
}
/// Total number of cached values
fn num_values(&self) -> usize {
self.caches.values().map(|cache| cache.len()).sum()
}
/// Call once per frame to evict cache.
pub fn update(&mut self) {
self.caches.retain(|_, cache| {
cache.update();
cache.len() > 0
});
}
}
impl Clone for CacheStorage {
fn clone(&self) -> Self {
// We return an empty cache that can be filled in again.
Self::default()
}
}
impl std::fmt::Debug for CacheStorage {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(
f,
"FrameCacheStorage[{} caches with {} elements]",
self.caches.len(),
self.num_values()
)
}
}