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use std::borrow::Cow;
#[cfg(feature = "color_quant")]
use std::collections::{HashMap, HashSet};
/// Disposal method
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
#[repr(u8)]
pub enum DisposalMethod {
/// StreamingDecoder is not required to take any action.
Any = 0,
/// Do not dispose.
Keep = 1,
/// Restore to background color.
Background = 2,
/// Restore to previous.
Previous = 3,
}
impl DisposalMethod {
/// Converts `u8` to `Option<Self>`
#[must_use]
pub fn from_u8(n: u8) -> Option<DisposalMethod> {
match n {
0 => Some(DisposalMethod::Any),
1 => Some(DisposalMethod::Keep),
2 => Some(DisposalMethod::Background),
3 => Some(DisposalMethod::Previous),
_ => None,
}
}
}
/// Known GIF block labels.
///
/// Note that the block uniquely specifies the layout of bytes that follow and how they are
/// framed. For example, the header always has a fixed length but is followed by a variable amount
/// of additional data. An image descriptor may be followed by a local color table depending on
/// information read in it. Therefore, it doesn't make sense to continue parsing after encountering
/// an unknown block as the semantics of following bytes are unclear.
///
/// The extension block provides a common framing for an arbitrary amount of application specific
/// data which may be ignored.
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
#[repr(u8)]
pub enum Block {
/// Image block.
Image = 0x2C,
/// Extension block.
Extension = 0x21,
/// Image trailer.
Trailer = 0x3B,
}
impl Block {
/// Converts `u8` to `Option<Self>`
#[must_use]
pub fn from_u8(n: u8) -> Option<Block> {
match n {
0x2C => Some(Block::Image),
0x21 => Some(Block::Extension),
0x3B => Some(Block::Trailer),
_ => None,
}
}
}
/// A newtype wrapper around an arbitrary extension ID.
///
/// An extension is some amount of byte data organized in sub-blocks so that one can skip over it
/// without knowing the semantics. Though technically you likely want to use a `Application`
/// extension, the library tries to stay flexible here.
///
/// This allows us to customize the set of impls compared to a raw `u8`. It also clarifies the
/// intent and gives some inherent methods for interoperability with known extension types.
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub struct AnyExtension(pub u8);
/// Known GIF extension labels.
///
/// These are extensions which may be interpreted by the library and to which a specification with
/// the internal data layout is known.
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
#[repr(u8)]
pub enum Extension {
/// Plain Text extension.
///
/// This instructs the decoder to render a text as characters in a grid of cells, in a
/// mono-spaced font of its choosing. This is seldom actually implemented and ignored by
/// ImageMagick. The color is always taken from the global table which further complicates any
/// use. No real information on the frame sequencing of this block is available in the
/// standard.
Text = 0x01,
/// Control extension.
Control = 0xF9,
/// Comment extension.
Comment = 0xFE,
/// Application extension.
///
/// See [ImageMagick] for an idea of commonly recognized extensions.
///
/// [ImageMagick]: https://github.com/ImageMagick/ImageMagick/blob/b0b58c6303195928060f55f9c3ca8233ab7f7733/coders/gif.c#L1128
Application = 0xFF,
}
impl AnyExtension {
/// Decode the label as a known extension.
#[must_use]
pub fn into_known(self) -> Option<Extension> {
Extension::from_u8(self.0)
}
}
impl From<Extension> for AnyExtension {
fn from(ext: Extension) -> Self {
AnyExtension(ext as u8)
}
}
impl Extension {
/// Converts `u8` to a `Extension` if it is known.
#[must_use]
pub fn from_u8(n: u8) -> Option<Extension> {
match n {
0x01 => Some(Extension::Text),
0xF9 => Some(Extension::Control),
0xFE => Some(Extension::Comment),
0xFF => Some(Extension::Application),
_ => None,
}
}
}
/// A GIF frame
#[derive(Debug, Clone)]
pub struct Frame<'a> {
/// Frame delay in units of 10 ms.
pub delay: u16,
/// Disposal method.
pub dispose: DisposalMethod,
/// Transparent index (if available).
pub transparent: Option<u8>,
/// True if the frame needs user input to be displayed.
pub needs_user_input: bool,
/// Offset from the top border of the canvas.
pub top: u16,
/// Offset from the left border of the canvas.
pub left: u16,
/// Width of the frame.
pub width: u16,
/// Height of the frame.
pub height: u16,
/// True if the image is interlaced.
pub interlaced: bool,
/// Frame local color palette if available.
pub palette: Option<Vec<u8>>,
/// Buffer containing the image data.
/// Only indices unless configured differently.
pub buffer: Cow<'a, [u8]>,
}
impl<'a> Default for Frame<'a> {
fn default() -> Frame<'a> {
Frame {
delay: 0,
dispose: DisposalMethod::Keep,
transparent: None,
needs_user_input: false,
top: 0,
left: 0,
width: 0,
height: 0,
interlaced: false,
palette: None,
buffer: Cow::Borrowed(&[]),
}
}
}
impl Frame<'static> {
/// Creates a frame from pixels in RGBA format.
///
/// This is a lossy method. The `gif` format does not support arbitrary alpha but only a 1-bit
/// transparency mask per pixel. Any non-zero alpha value will be interpreted as a fully opaque
/// pixel. Additionally, only 256 colors can appear in a single frame. The palette will be
/// reduced by the NeuQuant algorithm if necessary. Different frames have independent palettes.
///
/// *Note: This method is not optimized for speed.*
///
/// # Panics:
/// * If the length of pixels does not equal `width * height * 4`.
#[cfg(feature = "color_quant")]
pub fn from_rgba(width: u16, height: u16, pixels: &mut [u8]) -> Frame<'static> {
Frame::from_rgba_speed(width, height, pixels, 1)
}
/// Creates a frame from pixels in RGBA format.
///
/// `speed` is a value in the range [1, 30].
/// The higher the value the faster it runs at the cost of image quality.
/// A `speed` of 10 is a good compromise between speed and quality.
///
/// This is a lossy method. The `gif` format does not support arbitrary alpha but only a 1-bit
/// transparency mask per pixel. Any non-zero alpha value will be interpreted as a fully opaque
/// pixel. Additionally, only 256 colors can appear in a single frame. The palette will be
/// reduced by the NeuQuant algorithm if necessary. Different frames have independent palettes.
///
/// # Panics:
/// * If the length of pixels does not equal `width * height * 4`.
/// * If `speed < 1` or `speed > 30`
#[cfg(feature = "color_quant")]
pub fn from_rgba_speed(width: u16, height: u16, pixels: &mut [u8], speed: i32) -> Frame<'static> {
assert_eq!(width as usize * height as usize * 4, pixels.len(), "Too much or too little pixel data for the given width and height to create a GIF Frame");
assert!(speed >= 1 && speed <= 30, "speed needs to be in the range [1, 30]");
let mut transparent = None;
for pix in pixels.chunks_exact_mut(4) {
if pix[3] != 0 {
pix[3] = 0xFF;
} else {
transparent = Some([pix[0], pix[1], pix[2], pix[3]]);
}
}
// Attempt to build a palette of all colors. If we go over 256 colors,
// switch to the NeuQuant algorithm.
let mut colors: HashSet<(u8, u8, u8, u8)> = HashSet::new();
for pixel in pixels.chunks_exact(4) {
if colors.insert((pixel[0], pixel[1], pixel[2], pixel[3])) && colors.len() > 256 {
// > 256 colours, let's use NeuQuant.
let nq = color_quant::NeuQuant::new(speed, 256, pixels);
return Frame {
width,
height,
buffer: Cow::Owned(pixels.chunks_exact(4).map(|pix| nq.index_of(pix) as u8).collect()),
palette: Some(nq.color_map_rgb()),
transparent: transparent.map(|t| nq.index_of(&t) as u8),
..Frame::default()
};
}
}
// Palette size <= 256 elements, we can build an exact palette.
let mut colors_vec: Vec<(u8, u8, u8, u8)> = colors.into_iter().collect();
colors_vec.sort_unstable();
let palette = colors_vec.iter().flat_map(|&(r, g, b, _a)| [r, g, b]).collect();
let colors_lookup: HashMap<(u8, u8, u8, u8), u8> = colors_vec.into_iter().zip(0..=255).collect();
let index_of = | pixel: &[u8] |
colors_lookup.get(&(pixel[0], pixel[1], pixel[2], pixel[3])).copied().unwrap_or(0);
return Frame {
width,
height,
buffer: Cow::Owned(pixels.chunks_exact(4).map(index_of).collect()),
palette: Some(palette),
transparent: transparent.map(|t| index_of(&t)),
..Frame::default()
};
}
/// Creates a frame from a palette and indexed pixels.
///
/// # Panics:
/// * If the length of pixels does not equal `width * height`.
/// * If the length of palette > `256 * 3`.
pub fn from_palette_pixels(width: u16, height: u16, pixels: impl Into<Vec<u8>>, palette: impl Into<Vec<u8>>, transparent: Option<u8>) -> Frame<'static> {
let pixels = pixels.into();
let palette = palette.into();
assert_eq!(width as usize * height as usize, pixels.len(), "Too many or too little pixels for the given width and height to create a GIF Frame");
assert!(palette.len() <= 256*3, "Too many palette values to create a GIF Frame");
Frame {
width,
height,
buffer: Cow::Owned(pixels),
palette: Some(palette),
transparent,
..Frame::default()
}
}
/// Creates a frame from indexed pixels in the global palette.
///
/// # Panics:
/// * If the length of pixels does not equal `width * height`.
pub fn from_indexed_pixels(width: u16, height: u16, pixels: impl Into<Vec<u8>>, transparent: Option<u8>) -> Frame<'static> {
let pixels = pixels.into();
assert_eq!(width as usize * height as usize, pixels.len(), "Too many or too little pixels for the given width and height to create a GIF Frame");
Frame {
width,
height,
buffer: Cow::Owned(pixels.clone()),
palette: None,
transparent,
..Frame::default()
}
}
/// Creates a frame from pixels in RGB format.
///
/// This is a lossy method. In the `gif` format only 256 colors can appear in a single frame.
/// The palette will be reduced by the NeuQuant algorithm if necessary. Different frames have
/// independent palettes.
///
/// *Note: This method is not optimized for speed.*
///
/// # Panics:
/// * If the length of pixels does not equal `width * height * 3`.
#[cfg(feature = "color_quant")]
#[must_use]
pub fn from_rgb(width: u16, height: u16, pixels: &[u8]) -> Frame<'static> {
Frame::from_rgb_speed(width, height, pixels, 1)
}
/// Creates a frame from pixels in RGB format.
///
/// `speed` is a value in the range [1, 30].
///
/// This is a lossy method. In the `gif` format only 256 colors can appear in a single frame.
/// The palette will be reduced by the NeuQuant algorithm if necessary. Different frames have
/// independent palettes.
///
/// The higher the value the faster it runs at the cost of image quality.
/// A `speed` of 10 is a good compromise between speed and quality.
///
/// # Panics:
/// * If the length of pixels does not equal `width * height * 3`.
/// * If `speed < 1` or `speed > 30`
#[cfg(feature = "color_quant")]
#[must_use]
pub fn from_rgb_speed(width: u16, height: u16, pixels: &[u8], speed: i32) -> Frame<'static> {
assert_eq!(width as usize * height as usize * 3, pixels.len(), "Too much or too little pixel data for the given width and height to create a GIF Frame");
let mut vec: Vec<u8> = Vec::new();
vec.try_reserve_exact(pixels.len() + width as usize * height as usize).expect("OOM");
for v in pixels.chunks_exact(3) {
vec.extend_from_slice(&[v[0], v[1], v[2], 0xFF]);
}
Frame::from_rgba_speed(width, height, &mut vec, speed)
}
/// Leaves empty buffer and empty palette behind
#[inline]
pub(crate) fn take(&mut self) -> Self {
Frame {
delay: self.delay,
dispose: self.dispose,
transparent: self.transparent,
needs_user_input: self.needs_user_input,
top: self.top,
left: self.left,
width: self.width,
height: self.height,
interlaced: self.interlaced,
palette: std::mem::take(&mut self.palette),
buffer: std::mem::replace(&mut self.buffer, Cow::Borrowed(&[])),
}
}
}
#[test]
#[cfg(feature = "color_quant")]
// Creating the `colors_lookup` hashmap in Frame::from_rgba_speed panics due to
// overflow while bypassing NeuQuant and zipping a RangeFrom with 256 colors.
// Changing .zip(0_u8..) to .zip(0_u8..=255) fixes this issue.
fn rgba_speed_avoid_panic_256_colors() {
let side = 16;
let pixel_data: Vec<u8> = (0..=255).map(|a| vec![a, a, a]).flatten().collect();
let _ = Frame::from_rgb(side, side, &pixel_data);
}