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// surfman/surfman/src/platform/unix/generic/device.rs
//
//! A wrapper around surfaceless Mesa `EGLDisplay`s.
use super::connection::{Connection, NativeConnectionWrapper};
use crate::{Error, GLApi};
use std::env;
use std::sync::Arc;
static MESA_SOFTWARE_RENDERING_ENV_VAR: &str = "LIBGL_ALWAYS_SOFTWARE";
static MESA_DRI_PRIME_ENV_VAR: &str = "DRI_PRIME";
/// Represents a hardware display adapter that can be used for rendering (including the CPU).
///
/// Adapters can be sent between threads. To render with an adapter, open a thread-local `Device`.
#[derive(Clone, Debug)]
pub enum Adapter {
#[doc(hidden)]
Hardware,
#[doc(hidden)]
HardwarePrime,
#[doc(hidden)]
Software,
}
impl Adapter {
#[inline]
pub(crate) fn hardware() -> Adapter {
Adapter::HardwarePrime
}
#[inline]
pub(crate) fn low_power() -> Adapter {
Adapter::Hardware
}
#[inline]
pub(crate) fn software() -> Adapter {
Adapter::Software
}
pub(crate) fn set_environment_variables(&self) {
match *self {
Adapter::Hardware | Adapter::HardwarePrime => {
env::remove_var(MESA_SOFTWARE_RENDERING_ENV_VAR);
}
Adapter::Software => {
env::set_var(MESA_SOFTWARE_RENDERING_ENV_VAR, "1");
}
}
match *self {
Adapter::Software => {}
Adapter::Hardware => {
env::remove_var(MESA_DRI_PRIME_ENV_VAR);
}
Adapter::HardwarePrime => {
env::set_var(MESA_DRI_PRIME_ENV_VAR, "1");
}
}
}
}
/// A thread-local handle to a device.
///
/// Devices contain most of the relevant surface management methods.
pub struct Device {
pub(crate) native_connection: Arc<NativeConnectionWrapper>,
pub(crate) adapter: Adapter,
}
/// Wraps an adapter.
///
/// On Wayland, devices and adapters are essentially identical types.
#[derive(Clone)]
pub struct NativeDevice {
/// The hardware adapter corresponding to this device.
pub adapter: Adapter,
}
impl Device {
#[inline]
pub(crate) fn new(connection: &Connection, adapter: &Adapter) -> Result<Device, Error> {
Ok(Device {
native_connection: connection.native_connection.clone(),
adapter: (*adapter).clone(),
})
}
/// Returns the native device corresponding to this device.
///
/// This method is essentially an alias for the `adapter()` method on Mesa, since there is
/// no explicit concept of a device on this backend.
#[inline]
pub fn native_device(&self) -> NativeDevice {
NativeDevice {
adapter: self.adapter(),
}
}
/// Returns the display server connection that this device was created with.
#[inline]
pub fn connection(&self) -> Connection {
Connection {
native_connection: self.native_connection.clone(),
}
}
/// Returns the adapter that this device was created with.
#[inline]
pub fn adapter(&self) -> Adapter {
self.adapter.clone()
}
/// Returns the OpenGL API flavor that this device supports (OpenGL or OpenGL ES).
#[inline]
pub fn gl_api(&self) -> GLApi {
GLApi::GL
}
}