1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

use api::{NormalBorder, PremultipliedColorF, Shadow, RasterSpace};
use api::units::*;
use crate::border::create_border_segments;
use crate::border::NormalBorderAu;
use crate::scene_building::{CreateShadow, IsVisible};
use crate::frame_builder::{FrameBuildingState};
use crate::gpu_cache::GpuDataRequest;
use crate::intern;
use crate::internal_types::{LayoutPrimitiveInfo, FrameId};
use crate::prim_store::{
    BorderSegmentInfo, BrushSegment, NinePatchDescriptor, PrimKey,
    PrimTemplate, PrimTemplateCommonData,
    PrimitiveInstanceKind, PrimitiveOpacity,
    PrimitiveStore, InternablePrimitive,
};
use crate::resource_cache::ImageRequest;
use crate::render_task::RenderTask;
use crate::render_task_graph::RenderTaskId;

use super::storage;

#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
#[derive(Debug, Clone, Eq, MallocSizeOf, PartialEq, Hash)]
pub struct NormalBorderPrim {
    pub border: NormalBorderAu,
    pub widths: LayoutSideOffsetsAu,
}

pub type NormalBorderKey = PrimKey<NormalBorderPrim>;

impl NormalBorderKey {
    pub fn new(
        info: &LayoutPrimitiveInfo,
        normal_border: NormalBorderPrim,
    ) -> Self {
        NormalBorderKey {
            common: info.into(),
            kind: normal_border,
        }
    }
}

impl intern::InternDebug for NormalBorderKey {}

#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
#[derive(MallocSizeOf)]
pub struct NormalBorderData {
    pub brush_segments: Vec<BrushSegment>,
    pub border_segments: Vec<BorderSegmentInfo>,
    pub border: NormalBorder,
    pub widths: LayoutSideOffsets,
}

impl NormalBorderData {
    /// Update the GPU cache for a given primitive template. This may be called multiple
    /// times per frame, by each primitive reference that refers to this interned
    /// template. The initial request call to the GPU cache ensures that work is only
    /// done if the cache entry is invalid (due to first use or eviction).
    pub fn update(
        &mut self,
        common: &mut PrimTemplateCommonData,
        frame_state: &mut FrameBuildingState,
    ) {
        if let Some(ref mut request) = frame_state.gpu_cache.request(&mut common.gpu_cache_handle) {
            self.write_prim_gpu_blocks(request, common.prim_rect.size());
            self.write_segment_gpu_blocks(request);
        }

        common.opacity = PrimitiveOpacity::translucent();
    }

    fn write_prim_gpu_blocks(
        &self,
        request: &mut GpuDataRequest,
        prim_size: LayoutSize
    ) {
        // Border primitives currently used for
        // image borders, and run through the
        // normal brush_image shader.
        request.push(PremultipliedColorF::WHITE);
        request.push(PremultipliedColorF::WHITE);
        request.push([
            prim_size.width,
            prim_size.height,
            0.0,
            0.0,
        ]);
    }

    fn write_segment_gpu_blocks(
        &self,
        request: &mut GpuDataRequest,
    ) {
        for segment in &self.brush_segments {
            // has to match VECS_PER_SEGMENT
            request.write_segment(
                segment.local_rect,
                segment.extra_data,
            );
        }
    }
}

pub type NormalBorderTemplate = PrimTemplate<NormalBorderData>;

impl From<NormalBorderKey> for NormalBorderTemplate {
    fn from(key: NormalBorderKey) -> Self {
        let common = PrimTemplateCommonData::with_key_common(key.common);

        let mut border: NormalBorder = key.kind.border.into();
        let widths = LayoutSideOffsets::from_au(key.kind.widths);

        // FIXME(emilio): Is this the best place to do this?
        border.normalize(&widths);

        let mut brush_segments = Vec::new();
        let mut border_segments = Vec::new();

        create_border_segments(
            common.prim_rect.size(),
            &border,
            &widths,
            &mut border_segments,
            &mut brush_segments,
        );

        NormalBorderTemplate {
            common,
            kind: NormalBorderData {
                brush_segments,
                border_segments,
                border,
                widths,
            }
        }
    }
}

pub type NormalBorderDataHandle = intern::Handle<NormalBorderPrim>;

impl intern::Internable for NormalBorderPrim {
    type Key = NormalBorderKey;
    type StoreData = NormalBorderTemplate;
    type InternData = ();
    const PROFILE_COUNTER: usize = crate::profiler::INTERNED_NORMAL_BORDERS;
}

impl InternablePrimitive for NormalBorderPrim {
    fn into_key(
        self,
        info: &LayoutPrimitiveInfo,
    ) -> NormalBorderKey {
        NormalBorderKey::new(
            info,
            self,
        )
    }

    fn make_instance_kind(
        _key: NormalBorderKey,
        data_handle: NormalBorderDataHandle,
        _: &mut PrimitiveStore,
    ) -> PrimitiveInstanceKind {
        PrimitiveInstanceKind::NormalBorder {
            data_handle,
            render_task_ids: storage::Range::empty(),
        }
    }
}

impl CreateShadow for NormalBorderPrim {
    fn create_shadow(
        &self,
        shadow: &Shadow,
        _: bool,
        _: RasterSpace,
    ) -> Self {
        let border = self.border.with_color(shadow.color.into());
        NormalBorderPrim {
            border,
            widths: self.widths,
        }
    }
}

impl IsVisible for NormalBorderPrim {
    fn is_visible(&self) -> bool {
        true
    }
}

////////////////////////////////////////////////////////////////////////////////

#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
#[derive(Debug, Clone, Eq, MallocSizeOf, PartialEq, Hash)]
pub struct ImageBorder {
    #[ignore_malloc_size_of = "Arc"]
    pub request: ImageRequest,
    pub nine_patch: NinePatchDescriptor,
}

pub type ImageBorderKey = PrimKey<ImageBorder>;

impl ImageBorderKey {
    pub fn new(
        info: &LayoutPrimitiveInfo,
        image_border: ImageBorder,
    ) -> Self {
        ImageBorderKey {
            common: info.into(),
            kind: image_border,
        }
    }
}

impl intern::InternDebug for ImageBorderKey {}


#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
#[derive(MallocSizeOf)]
pub struct ImageBorderData {
    #[ignore_malloc_size_of = "Arc"]
    pub request: ImageRequest,
    pub brush_segments: Vec<BrushSegment>,
    pub src_color: Option<RenderTaskId>,
    pub frame_id: FrameId,
    pub is_opaque: bool,
}

impl ImageBorderData {
    /// Update the GPU cache for a given primitive template. This may be called multiple
    /// times per frame, by each primitive reference that refers to this interned
    /// template. The initial request call to the GPU cache ensures that work is only
    /// done if the cache entry is invalid (due to first use or eviction).
    pub fn update(
        &mut self,
        common: &mut PrimTemplateCommonData,
        frame_state: &mut FrameBuildingState,
    ) {
        if let Some(ref mut request) = frame_state.gpu_cache.request(&mut common.gpu_cache_handle) {
            self.write_prim_gpu_blocks(request, &common.prim_rect.size());
            self.write_segment_gpu_blocks(request);
        }

        let frame_id = frame_state.rg_builder.frame_id();
        if self.frame_id != frame_id {
            self.frame_id = frame_id;

            let size = frame_state.resource_cache.request_image(
                self.request,
                frame_state.gpu_cache,
            );

            let task_id = frame_state.rg_builder.add().init(
                RenderTask::new_image(size, self.request)
            );

            self.src_color = Some(task_id);

            let image_properties = frame_state
                .resource_cache
                .get_image_properties(self.request.key);

            self.is_opaque = image_properties
                .map(|properties| properties.descriptor.is_opaque())
                .unwrap_or(true);
        }

        common.opacity = PrimitiveOpacity { is_opaque: self.is_opaque };
    }

    fn write_prim_gpu_blocks(
        &self,
        request: &mut GpuDataRequest,
        prim_size: &LayoutSize,
    ) {
        // Border primitives currently used for
        // image borders, and run through the
        // normal brush_image shader.
        request.push(PremultipliedColorF::WHITE);
        request.push(PremultipliedColorF::WHITE);
        request.push([
            prim_size.width,
            prim_size.height,
            0.0,
            0.0,
        ]);
    }

    fn write_segment_gpu_blocks(
        &self,
        request: &mut GpuDataRequest,
    ) {
        for segment in &self.brush_segments {
            // has to match VECS_PER_SEGMENT
            request.write_segment(
                segment.local_rect,
                segment.extra_data,
            );
        }
    }
}

pub type ImageBorderTemplate = PrimTemplate<ImageBorderData>;

impl From<ImageBorderKey> for ImageBorderTemplate {
    fn from(key: ImageBorderKey) -> Self {
        let common = PrimTemplateCommonData::with_key_common(key.common);

        let brush_segments = key.kind.nine_patch.create_segments(common.prim_rect.size());
        ImageBorderTemplate {
            common,
            kind: ImageBorderData {
                request: key.kind.request,
                brush_segments,
                src_color: None,
                frame_id: FrameId::INVALID,
                is_opaque: false,
            }
        }
    }
}

pub type ImageBorderDataHandle = intern::Handle<ImageBorder>;

impl intern::Internable for ImageBorder {
    type Key = ImageBorderKey;
    type StoreData = ImageBorderTemplate;
    type InternData = ();
    const PROFILE_COUNTER: usize = crate::profiler::INTERNED_IMAGE_BORDERS;
}

impl InternablePrimitive for ImageBorder {
    fn into_key(
        self,
        info: &LayoutPrimitiveInfo,
    ) -> ImageBorderKey {
        ImageBorderKey::new(
            info,
            self,
        )
    }

    fn make_instance_kind(
        _key: ImageBorderKey,
        data_handle: ImageBorderDataHandle,
        _: &mut PrimitiveStore,
    ) -> PrimitiveInstanceKind {
        PrimitiveInstanceKind::ImageBorder {
            data_handle
        }
    }
}

impl IsVisible for ImageBorder {
    fn is_visible(&self) -> bool {
        true
    }
}

#[test]
#[cfg(target_pointer_width = "64")]
fn test_struct_sizes() {
    use std::mem;
    // The sizes of these structures are critical for performance on a number of
    // talos stress tests. If you get a failure here on CI, there's two possibilities:
    // (a) You made a structure smaller than it currently is. Great work! Update the
    //     test expectations and move on.
    // (b) You made a structure larger. This is not necessarily a problem, but should only
    //     be done with care, and after checking if talos performance regresses badly.
    assert_eq!(mem::size_of::<NormalBorderPrim>(), 84, "NormalBorderPrim size changed");
    assert_eq!(mem::size_of::<NormalBorderTemplate>(), 216, "NormalBorderTemplate size changed");
    assert_eq!(mem::size_of::<NormalBorderKey>(), 104, "NormalBorderKey size changed");
    assert_eq!(mem::size_of::<ImageBorder>(), 68, "ImageBorder size changed");
    assert_eq!(mem::size_of::<ImageBorderTemplate>(), 104, "ImageBorderTemplate size changed");
    assert_eq!(mem::size_of::<ImageBorderKey>(), 88, "ImageBorderKey size changed");
}