egui/pass_state.rs
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use ahash::HashMap;
use crate::{id::IdSet, style, Align, Id, IdMap, LayerId, Rangef, Rect, Vec2, WidgetRects};
#[cfg(debug_assertions)]
use crate::{pos2, Align2, Color32, FontId, NumExt, Painter};
/// Reset at the start of each frame.
#[derive(Clone, Debug, Default)]
pub struct TooltipPassState {
/// If a tooltip has been shown this frame, where was it?
/// This is used to prevent multiple tooltips to cover each other.
pub widget_tooltips: IdMap<PerWidgetTooltipState>,
}
impl TooltipPassState {
pub fn clear(&mut self) {
let Self { widget_tooltips } = self;
widget_tooltips.clear();
}
}
#[derive(Clone, Copy, Debug)]
pub struct PerWidgetTooltipState {
/// Bounding rectangle for all widget and all previous tooltips.
pub bounding_rect: Rect,
/// How many tooltips have been shown for this widget this frame?
pub tooltip_count: usize,
}
#[derive(Clone, Debug, Default)]
pub struct PerLayerState {
/// Is there any open popup (menus, combo-boxes, etc)?
///
/// Does NOT include tooltips.
pub open_popups: IdSet,
/// Which widget is showing a tooltip (if any)?
///
/// Only one widget per layer may show a tooltip.
/// But if a tooltip contains a tooltip, you can show a tooltip on top of a tooltip.
pub widget_with_tooltip: Option<Id>,
}
#[derive(Clone, Debug)]
pub struct ScrollTarget {
// The range that the scroll area should scroll to.
pub range: Rangef,
/// How should we align the rect within the visible area?
/// If `align` is [`Align::TOP`] it means "put the top of the rect at the top of the scroll area", etc.
/// If `align` is `None`, it'll scroll enough to bring the UI into view.
pub align: Option<Align>,
/// How should the scroll be animated?
pub animation: style::ScrollAnimation,
}
impl ScrollTarget {
pub fn new(range: Rangef, align: Option<Align>, animation: style::ScrollAnimation) -> Self {
Self {
range,
align,
animation,
}
}
}
#[cfg(feature = "accesskit")]
#[derive(Clone)]
pub struct AccessKitPassState {
pub nodes: IdMap<accesskit::Node>,
pub parent_stack: Vec<Id>,
}
#[cfg(debug_assertions)]
#[derive(Clone)]
pub struct DebugRect {
pub rect: Rect,
pub callstack: String,
pub is_clicking: bool,
}
#[cfg(debug_assertions)]
impl DebugRect {
pub fn paint(self, painter: &Painter) {
let Self {
rect,
callstack,
is_clicking,
} = self;
let ctx = painter.ctx();
// Paint rectangle around widget:
{
// Print width and height:
let text_color = if ctx.style().visuals.dark_mode {
Color32::WHITE
} else {
Color32::BLACK
};
painter.debug_text(
rect.left_center() + 2.0 * Vec2::LEFT,
Align2::RIGHT_CENTER,
text_color,
format!("H: {:.1}", rect.height()),
);
painter.debug_text(
rect.center_top(),
Align2::CENTER_BOTTOM,
text_color,
format!("W: {:.1}", rect.width()),
);
// Paint rect:
let rect_fg_color = if is_clicking {
Color32::WHITE
} else {
Color32::LIGHT_BLUE
};
let rect_bg_color = Color32::BLUE.gamma_multiply(0.5);
painter.rect(
rect,
0.0,
rect_bg_color,
(1.0, rect_fg_color),
crate::StrokeKind::Outside,
);
}
if !callstack.is_empty() {
let font_id = FontId::monospace(12.0);
let text = format!("{callstack}\n\n(click to copy)");
let text_color = Color32::WHITE;
let galley = painter.layout_no_wrap(text, font_id, text_color);
// Position the text either under or above:
let screen_rect = ctx.screen_rect();
let y = if galley.size().y <= rect.top() {
// Above
rect.top() - galley.size().y - 16.0
} else {
// Below
rect.bottom()
};
let y = y
.at_most(screen_rect.bottom() - galley.size().y)
.at_least(0.0);
let x = rect
.left()
.at_most(screen_rect.right() - galley.size().x)
.at_least(0.0);
let text_pos = pos2(x, y);
let text_bg_color = Color32::from_black_alpha(180);
let text_rect_stroke_color = if is_clicking {
Color32::WHITE
} else {
text_bg_color
};
let text_rect = Rect::from_min_size(text_pos, galley.size());
painter.rect(
text_rect,
0.0,
text_bg_color,
(1.0, text_rect_stroke_color),
crate::StrokeKind::Middle,
);
painter.galley(text_pos, galley, text_color);
if is_clicking {
ctx.copy_text(callstack);
}
}
}
}
/// State that is collected during a pass, then saved for the next pass,
/// and then cleared.
///
/// (NOTE: we usually run only one pass per frame).
///
/// One per viewport.
#[derive(Clone)]
pub struct PassState {
/// All [`Id`]s that were used this pass.
pub used_ids: IdMap<Rect>,
/// All widgets produced this pass.
pub widgets: WidgetRects,
/// Per-layer state.
///
/// Not all layers registers themselves there though.
pub layers: HashMap<LayerId, PerLayerState>,
pub tooltips: TooltipPassState,
/// Starts off as the `screen_rect`, shrinks as panels are added.
/// The [`crate::CentralPanel`] does not change this.
/// This is the area available to Window's.
pub available_rect: Rect,
/// Starts off as the `screen_rect`, shrinks as panels are added.
/// The [`crate::CentralPanel`] retracts from this.
pub unused_rect: Rect,
/// How much space is used by panels.
pub used_by_panels: Rect,
/// The current scroll area should scroll to this range (horizontal, vertical).
pub scroll_target: [Option<ScrollTarget>; 2],
/// The current scroll area should scroll by this much.
///
/// The delta dictates how the _content_ should move.
///
/// A positive X-value indicates the content is being moved right,
/// as when swiping right on a touch-screen or track-pad with natural scrolling.
///
/// A positive Y-value indicates the content is being moved down,
/// as when swiping down on a touch-screen or track-pad with natural scrolling.
pub scroll_delta: (Vec2, style::ScrollAnimation),
#[cfg(feature = "accesskit")]
pub accesskit_state: Option<AccessKitPassState>,
/// Highlight these widgets the next pass.
pub highlight_next_pass: IdSet,
#[cfg(debug_assertions)]
pub debug_rect: Option<DebugRect>,
}
impl Default for PassState {
fn default() -> Self {
Self {
used_ids: Default::default(),
widgets: Default::default(),
layers: Default::default(),
tooltips: Default::default(),
available_rect: Rect::NAN,
unused_rect: Rect::NAN,
used_by_panels: Rect::NAN,
scroll_target: [None, None],
scroll_delta: (Vec2::default(), style::ScrollAnimation::none()),
#[cfg(feature = "accesskit")]
accesskit_state: None,
highlight_next_pass: Default::default(),
#[cfg(debug_assertions)]
debug_rect: None,
}
}
}
impl PassState {
pub(crate) fn begin_pass(&mut self, screen_rect: Rect) {
profiling::function_scope!();
let Self {
used_ids,
widgets,
tooltips,
layers,
available_rect,
unused_rect,
used_by_panels,
scroll_target,
scroll_delta,
#[cfg(feature = "accesskit")]
accesskit_state,
highlight_next_pass,
#[cfg(debug_assertions)]
debug_rect,
} = self;
used_ids.clear();
widgets.clear();
tooltips.clear();
layers.clear();
*available_rect = screen_rect;
*unused_rect = screen_rect;
*used_by_panels = Rect::NOTHING;
*scroll_target = [None, None];
*scroll_delta = Default::default();
#[cfg(debug_assertions)]
{
*debug_rect = None;
}
#[cfg(feature = "accesskit")]
{
*accesskit_state = None;
}
highlight_next_pass.clear();
}
/// How much space is still available after panels has been added.
/// This is the "background" area, what egui doesn't cover with panels (but may cover with windows).
/// This is also the area to which windows are constrained.
pub(crate) fn available_rect(&self) -> Rect {
debug_assert!(
self.available_rect.is_finite(),
"Called `available_rect()` before `Context::run()`"
);
self.available_rect
}
/// Shrink `available_rect`.
pub(crate) fn allocate_left_panel(&mut self, panel_rect: Rect) {
debug_assert!(
panel_rect.min.distance(self.available_rect.min) < 0.1,
"Mismatching left panel. You must not create a panel from within another panel."
);
self.available_rect.min.x = panel_rect.max.x;
self.unused_rect.min.x = panel_rect.max.x;
self.used_by_panels = self.used_by_panels.union(panel_rect);
}
/// Shrink `available_rect`.
pub(crate) fn allocate_right_panel(&mut self, panel_rect: Rect) {
debug_assert!(
panel_rect.max.distance(self.available_rect.max) < 0.1,
"Mismatching right panel. You must not create a panel from within another panel."
);
self.available_rect.max.x = panel_rect.min.x;
self.unused_rect.max.x = panel_rect.min.x;
self.used_by_panels = self.used_by_panels.union(panel_rect);
}
/// Shrink `available_rect`.
pub(crate) fn allocate_top_panel(&mut self, panel_rect: Rect) {
debug_assert!(
panel_rect.min.distance(self.available_rect.min) < 0.1,
"Mismatching top panel. You must not create a panel from within another panel."
);
self.available_rect.min.y = panel_rect.max.y;
self.unused_rect.min.y = panel_rect.max.y;
self.used_by_panels = self.used_by_panels.union(panel_rect);
}
/// Shrink `available_rect`.
pub(crate) fn allocate_bottom_panel(&mut self, panel_rect: Rect) {
debug_assert!(
panel_rect.max.distance(self.available_rect.max) < 0.1,
"Mismatching bottom panel. You must not create a panel from within another panel."
);
self.available_rect.max.y = panel_rect.min.y;
self.unused_rect.max.y = panel_rect.min.y;
self.used_by_panels = self.used_by_panels.union(panel_rect);
}
pub(crate) fn allocate_central_panel(&mut self, panel_rect: Rect) {
// Note: we do not shrink `available_rect`, because
// we allow windows to cover the CentralPanel.
self.unused_rect = Rect::NOTHING; // Nothing left unused after this
self.used_by_panels = self.used_by_panels.union(panel_rect);
}
}