gstreamer_gl/auto/
gl_shader.rs

1// This file was generated by gir (https://github.com/gtk-rs/gir)
2// from gir-files (https://github.com/gtk-rs/gir-files)
3// from gst-gir-files (https://gitlab.freedesktop.org/gstreamer/gir-files-rs.git)
4// DO NOT EDIT
5
6use crate::{ffi, GLContext, GLSLStage};
7#[cfg(feature = "v1_16")]
8#[cfg_attr(docsrs, doc(cfg(feature = "v1_16")))]
9use crate::{GLSLProfile, GLSLVersion};
10use glib::{
11    prelude::*,
12    signal::{connect_raw, SignalHandlerId},
13    translate::*,
14};
15use std::boxed::Box as Box_;
16
17glib::wrapper! {
18    #[doc(alias = "GstGLShader")]
19    pub struct GLShader(Object<ffi::GstGLShader, ffi::GstGLShaderClass>) @extends gst::Object;
20
21    match fn {
22        type_ => || ffi::gst_gl_shader_get_type(),
23    }
24}
25
26impl GLShader {
27    #[doc(alias = "gst_gl_shader_new")]
28    pub fn new(context: &impl IsA<GLContext>) -> GLShader {
29        skip_assert_initialized!();
30        unsafe { from_glib_full(ffi::gst_gl_shader_new(context.as_ref().to_glib_none().0)) }
31    }
32
33    #[doc(alias = "gst_gl_shader_new_default")]
34    pub fn new_default(context: &impl IsA<GLContext>) -> Result<GLShader, glib::Error> {
35        skip_assert_initialized!();
36        unsafe {
37            let mut error = std::ptr::null_mut();
38            let ret = ffi::gst_gl_shader_new_default(context.as_ref().to_glib_none().0, &mut error);
39            if error.is_null() {
40                Ok(from_glib_full(ret))
41            } else {
42                Err(from_glib_full(error))
43            }
44        }
45    }
46
47    //#[doc(alias = "gst_gl_shader_new_link_with_stages")]
48    //pub fn new_link_with_stages(context: &impl IsA<GLContext>, error: &mut glib::Error, : /*Unknown conversion*//*Unimplemented*/Basic: VarArgs) -> GLShader {
49    //    unsafe { TODO: call ffi:gst_gl_shader_new_link_with_stages() }
50    //}
51
52    //#[doc(alias = "gst_gl_shader_new_with_stages")]
53    //#[doc(alias = "new_with_stages")]
54    //pub fn with_stages(context: &impl IsA<GLContext>, error: &mut glib::Error, : /*Unknown conversion*//*Unimplemented*/Basic: VarArgs) -> GLShader {
55    //    unsafe { TODO: call ffi:gst_gl_shader_new_with_stages() }
56    //}
57
58    #[doc(alias = "gst_gl_shader_attach")]
59    pub fn attach(&self, stage: &GLSLStage) -> Result<(), glib::error::BoolError> {
60        unsafe {
61            glib::result_from_gboolean!(
62                ffi::gst_gl_shader_attach(self.to_glib_none().0, stage.to_glib_none().0),
63                "Failed to attach stage to shader"
64            )
65        }
66    }
67
68    #[doc(alias = "gst_gl_shader_attach_unlocked")]
69    pub fn attach_unlocked(&self, stage: &GLSLStage) -> Result<(), glib::error::BoolError> {
70        unsafe {
71            glib::result_from_gboolean!(
72                ffi::gst_gl_shader_attach_unlocked(self.to_glib_none().0, stage.to_glib_none().0),
73                "Failed to attach stage to shader"
74            )
75        }
76    }
77
78    #[doc(alias = "gst_gl_shader_bind_attribute_location")]
79    pub fn bind_attribute_location(&self, index: u32, name: &str) {
80        unsafe {
81            ffi::gst_gl_shader_bind_attribute_location(
82                self.to_glib_none().0,
83                index,
84                name.to_glib_none().0,
85            );
86        }
87    }
88
89    #[doc(alias = "gst_gl_shader_bind_frag_data_location")]
90    pub fn bind_frag_data_location(&self, index: u32, name: &str) {
91        unsafe {
92            ffi::gst_gl_shader_bind_frag_data_location(
93                self.to_glib_none().0,
94                index,
95                name.to_glib_none().0,
96            );
97        }
98    }
99
100    #[doc(alias = "gst_gl_shader_compile_attach_stage")]
101    pub fn compile_attach_stage(&self, stage: &GLSLStage) -> Result<(), glib::Error> {
102        unsafe {
103            let mut error = std::ptr::null_mut();
104            let is_ok = ffi::gst_gl_shader_compile_attach_stage(
105                self.to_glib_none().0,
106                stage.to_glib_none().0,
107                &mut error,
108            );
109            debug_assert_eq!(is_ok == glib::ffi::GFALSE, !error.is_null());
110            if error.is_null() {
111                Ok(())
112            } else {
113                Err(from_glib_full(error))
114            }
115        }
116    }
117
118    #[doc(alias = "gst_gl_shader_detach")]
119    pub fn detach(&self, stage: &GLSLStage) {
120        unsafe {
121            ffi::gst_gl_shader_detach(self.to_glib_none().0, stage.to_glib_none().0);
122        }
123    }
124
125    #[doc(alias = "gst_gl_shader_detach_unlocked")]
126    pub fn detach_unlocked(&self, stage: &GLSLStage) {
127        unsafe {
128            ffi::gst_gl_shader_detach_unlocked(self.to_glib_none().0, stage.to_glib_none().0);
129        }
130    }
131
132    #[doc(alias = "gst_gl_shader_get_attribute_location")]
133    #[doc(alias = "get_attribute_location")]
134    pub fn attribute_location(&self, name: &str) -> i32 {
135        unsafe {
136            ffi::gst_gl_shader_get_attribute_location(self.to_glib_none().0, name.to_glib_none().0)
137        }
138    }
139
140    #[doc(alias = "gst_gl_shader_get_program_handle")]
141    #[doc(alias = "get_program_handle")]
142    pub fn program_handle(&self) -> i32 {
143        unsafe { ffi::gst_gl_shader_get_program_handle(self.to_glib_none().0) }
144    }
145
146    #[doc(alias = "gst_gl_shader_is_linked")]
147    #[doc(alias = "linked")]
148    pub fn is_linked(&self) -> bool {
149        unsafe { from_glib(ffi::gst_gl_shader_is_linked(self.to_glib_none().0)) }
150    }
151
152    #[doc(alias = "gst_gl_shader_link")]
153    pub fn link(&self) -> Result<(), glib::Error> {
154        unsafe {
155            let mut error = std::ptr::null_mut();
156            let is_ok = ffi::gst_gl_shader_link(self.to_glib_none().0, &mut error);
157            debug_assert_eq!(is_ok == glib::ffi::GFALSE, !error.is_null());
158            if error.is_null() {
159                Ok(())
160            } else {
161                Err(from_glib_full(error))
162            }
163        }
164    }
165
166    #[doc(alias = "gst_gl_shader_release")]
167    pub fn release(&self) {
168        unsafe {
169            ffi::gst_gl_shader_release(self.to_glib_none().0);
170        }
171    }
172
173    #[doc(alias = "gst_gl_shader_release_unlocked")]
174    pub fn release_unlocked(&self) {
175        unsafe {
176            ffi::gst_gl_shader_release_unlocked(self.to_glib_none().0);
177        }
178    }
179
180    #[doc(alias = "gst_gl_shader_set_uniform_1f")]
181    pub fn set_uniform_1f(&self, name: &str, value: f32) {
182        unsafe {
183            ffi::gst_gl_shader_set_uniform_1f(self.to_glib_none().0, name.to_glib_none().0, value);
184        }
185    }
186
187    #[doc(alias = "gst_gl_shader_set_uniform_1fv")]
188    pub fn set_uniform_1fv(&self, name: &str, value: &[f32]) {
189        let count = value.len() as _;
190        unsafe {
191            ffi::gst_gl_shader_set_uniform_1fv(
192                self.to_glib_none().0,
193                name.to_glib_none().0,
194                count,
195                value.to_glib_none().0,
196            );
197        }
198    }
199
200    #[doc(alias = "gst_gl_shader_set_uniform_1i")]
201    pub fn set_uniform_1i(&self, name: &str, value: i32) {
202        unsafe {
203            ffi::gst_gl_shader_set_uniform_1i(self.to_glib_none().0, name.to_glib_none().0, value);
204        }
205    }
206
207    #[doc(alias = "gst_gl_shader_set_uniform_1iv")]
208    pub fn set_uniform_1iv(&self, name: &str, value: &[i32]) {
209        let count = value.len() as _;
210        unsafe {
211            ffi::gst_gl_shader_set_uniform_1iv(
212                self.to_glib_none().0,
213                name.to_glib_none().0,
214                count,
215                value.to_glib_none().0,
216            );
217        }
218    }
219
220    #[doc(alias = "gst_gl_shader_set_uniform_2f")]
221    pub fn set_uniform_2f(&self, name: &str, v0: f32, v1: f32) {
222        unsafe {
223            ffi::gst_gl_shader_set_uniform_2f(self.to_glib_none().0, name.to_glib_none().0, v0, v1);
224        }
225    }
226
227    #[doc(alias = "gst_gl_shader_set_uniform_2fv")]
228    pub fn set_uniform_2fv(&self, name: &str, value: &[f32]) {
229        let count = value.len() as _;
230        unsafe {
231            ffi::gst_gl_shader_set_uniform_2fv(
232                self.to_glib_none().0,
233                name.to_glib_none().0,
234                count,
235                value.to_glib_none().0,
236            );
237        }
238    }
239
240    #[doc(alias = "gst_gl_shader_set_uniform_2i")]
241    pub fn set_uniform_2i(&self, name: &str, v0: i32, v1: i32) {
242        unsafe {
243            ffi::gst_gl_shader_set_uniform_2i(self.to_glib_none().0, name.to_glib_none().0, v0, v1);
244        }
245    }
246
247    #[doc(alias = "gst_gl_shader_set_uniform_2iv")]
248    pub fn set_uniform_2iv(&self, name: &str, value: &[i32]) {
249        let count = value.len() as _;
250        unsafe {
251            ffi::gst_gl_shader_set_uniform_2iv(
252                self.to_glib_none().0,
253                name.to_glib_none().0,
254                count,
255                value.to_glib_none().0,
256            );
257        }
258    }
259
260    #[doc(alias = "gst_gl_shader_set_uniform_3f")]
261    pub fn set_uniform_3f(&self, name: &str, v0: f32, v1: f32, v2: f32) {
262        unsafe {
263            ffi::gst_gl_shader_set_uniform_3f(
264                self.to_glib_none().0,
265                name.to_glib_none().0,
266                v0,
267                v1,
268                v2,
269            );
270        }
271    }
272
273    #[doc(alias = "gst_gl_shader_set_uniform_3fv")]
274    pub fn set_uniform_3fv(&self, name: &str, value: &[f32]) {
275        let count = value.len() as _;
276        unsafe {
277            ffi::gst_gl_shader_set_uniform_3fv(
278                self.to_glib_none().0,
279                name.to_glib_none().0,
280                count,
281                value.to_glib_none().0,
282            );
283        }
284    }
285
286    #[doc(alias = "gst_gl_shader_set_uniform_3i")]
287    pub fn set_uniform_3i(&self, name: &str, v0: i32, v1: i32, v2: i32) {
288        unsafe {
289            ffi::gst_gl_shader_set_uniform_3i(
290                self.to_glib_none().0,
291                name.to_glib_none().0,
292                v0,
293                v1,
294                v2,
295            );
296        }
297    }
298
299    #[doc(alias = "gst_gl_shader_set_uniform_3iv")]
300    pub fn set_uniform_3iv(&self, name: &str, value: &[i32]) {
301        let count = value.len() as _;
302        unsafe {
303            ffi::gst_gl_shader_set_uniform_3iv(
304                self.to_glib_none().0,
305                name.to_glib_none().0,
306                count,
307                value.to_glib_none().0,
308            );
309        }
310    }
311
312    #[doc(alias = "gst_gl_shader_set_uniform_4f")]
313    pub fn set_uniform_4f(&self, name: &str, v0: f32, v1: f32, v2: f32, v3: f32) {
314        unsafe {
315            ffi::gst_gl_shader_set_uniform_4f(
316                self.to_glib_none().0,
317                name.to_glib_none().0,
318                v0,
319                v1,
320                v2,
321                v3,
322            );
323        }
324    }
325
326    #[doc(alias = "gst_gl_shader_set_uniform_4fv")]
327    pub fn set_uniform_4fv(&self, name: &str, value: &[f32]) {
328        let count = value.len() as _;
329        unsafe {
330            ffi::gst_gl_shader_set_uniform_4fv(
331                self.to_glib_none().0,
332                name.to_glib_none().0,
333                count,
334                value.to_glib_none().0,
335            );
336        }
337    }
338
339    #[doc(alias = "gst_gl_shader_set_uniform_4i")]
340    pub fn set_uniform_4i(&self, name: &str, v0: i32, v1: i32, v2: i32, v3: i32) {
341        unsafe {
342            ffi::gst_gl_shader_set_uniform_4i(
343                self.to_glib_none().0,
344                name.to_glib_none().0,
345                v0,
346                v1,
347                v2,
348                v3,
349            );
350        }
351    }
352
353    #[doc(alias = "gst_gl_shader_set_uniform_4iv")]
354    pub fn set_uniform_4iv(&self, name: &str, value: &[i32]) {
355        let count = value.len() as _;
356        unsafe {
357            ffi::gst_gl_shader_set_uniform_4iv(
358                self.to_glib_none().0,
359                name.to_glib_none().0,
360                count,
361                value.to_glib_none().0,
362            );
363        }
364    }
365
366    #[doc(alias = "gst_gl_shader_use")]
367    #[doc(alias = "use")]
368    pub fn use_(&self) {
369        unsafe {
370            ffi::gst_gl_shader_use(self.to_glib_none().0);
371        }
372    }
373
374    #[cfg(feature = "v1_16")]
375    #[cfg_attr(docsrs, doc(cfg(feature = "v1_16")))]
376    #[doc(alias = "gst_gl_shader_string_fragment_external_oes_get_default")]
377    pub fn string_fragment_external_oes_get_default(
378        context: &impl IsA<GLContext>,
379        version: GLSLVersion,
380        profile: GLSLProfile,
381    ) -> glib::GString {
382        skip_assert_initialized!();
383        unsafe {
384            from_glib_full(ffi::gst_gl_shader_string_fragment_external_oes_get_default(
385                context.as_ref().to_glib_none().0,
386                version.into_glib(),
387                profile.into_glib(),
388            ))
389        }
390    }
391
392    #[cfg(feature = "v1_16")]
393    #[cfg_attr(docsrs, doc(cfg(feature = "v1_16")))]
394    #[doc(alias = "gst_gl_shader_string_fragment_get_default")]
395    pub fn string_fragment_get_default(
396        context: &impl IsA<GLContext>,
397        version: GLSLVersion,
398        profile: GLSLProfile,
399    ) -> glib::GString {
400        skip_assert_initialized!();
401        unsafe {
402            from_glib_full(ffi::gst_gl_shader_string_fragment_get_default(
403                context.as_ref().to_glib_none().0,
404                version.into_glib(),
405                profile.into_glib(),
406            ))
407        }
408    }
409
410    #[cfg(feature = "v1_16")]
411    #[cfg_attr(docsrs, doc(cfg(feature = "v1_16")))]
412    #[doc(alias = "gst_gl_shader_string_get_highest_precision")]
413    pub fn string_get_highest_precision(
414        context: &impl IsA<GLContext>,
415        version: GLSLVersion,
416        profile: GLSLProfile,
417    ) -> glib::GString {
418        skip_assert_initialized!();
419        unsafe {
420            from_glib_none(ffi::gst_gl_shader_string_get_highest_precision(
421                context.as_ref().to_glib_none().0,
422                version.into_glib(),
423                profile.into_glib(),
424            ))
425        }
426    }
427
428    #[doc(alias = "linked")]
429    pub fn connect_linked_notify<F: Fn(&Self) + Send + Sync + 'static>(
430        &self,
431        f: F,
432    ) -> SignalHandlerId {
433        unsafe extern "C" fn notify_linked_trampoline<F: Fn(&GLShader) + Send + Sync + 'static>(
434            this: *mut ffi::GstGLShader,
435            _param_spec: glib::ffi::gpointer,
436            f: glib::ffi::gpointer,
437        ) {
438            let f: &F = &*(f as *const F);
439            f(&from_glib_borrow(this))
440        }
441        unsafe {
442            let f: Box_<F> = Box_::new(f);
443            connect_raw(
444                self.as_ptr() as *mut _,
445                b"notify::linked\0".as_ptr() as *const _,
446                Some(std::mem::transmute::<*const (), unsafe extern "C" fn()>(
447                    notify_linked_trampoline::<F> as *const (),
448                )),
449                Box_::into_raw(f),
450            )
451        }
452    }
453}
454
455unsafe impl Send for GLShader {}
456unsafe impl Sync for GLShader {}