use std::cell::Cell;
use std::vec::Vec;
use dom_struct::dom_struct;
use crate::dom::bindings::cell::DomRefCell;
use crate::dom::bindings::codegen::Bindings::ImageBitmapBinding::ImageBitmapMethods;
use crate::dom::bindings::error::Fallible;
use crate::dom::bindings::reflector::{reflect_dom_object, Reflector};
use crate::dom::bindings::root::DomRoot;
use crate::dom::globalscope::GlobalScope;
#[dom_struct]
pub struct ImageBitmap {
reflector_: Reflector,
width: u32,
height: u32,
bitmap_data: DomRefCell<Vec<u8>>,
origin_clean: Cell<bool>,
}
impl ImageBitmap {
fn new_inherited(width_arg: u32, height_arg: u32) -> ImageBitmap {
ImageBitmap {
reflector_: Reflector::new(),
width: width_arg,
height: height_arg,
bitmap_data: DomRefCell::new(vec![]),
origin_clean: Cell::new(true),
}
}
#[allow(dead_code)]
pub fn new(global: &GlobalScope, width: u32, height: u32) -> Fallible<DomRoot<ImageBitmap>> {
let imagebitmap = Box::new(ImageBitmap::new_inherited(width, height));
Ok(reflect_dom_object(imagebitmap, global))
}
pub fn set_bitmap_data(&self, data: Vec<u8>) {
*self.bitmap_data.borrow_mut() = data;
}
pub fn set_origin_clean(&self, origin_is_clean: bool) {
self.origin_clean.set(origin_is_clean);
}
}
impl ImageBitmapMethods for ImageBitmap {
fn Height(&self) -> u32 {
self.height
}
fn Width(&self) -> u32 {
self.width
}
}