use dom_struct::dom_struct;
use js::rust::HandleObject;
use webgpu::{Error, ErrorFilter};
use crate::dom::bindings::codegen::Bindings::WebGPUBinding::{GPUErrorFilter, GPUErrorMethods};
use crate::dom::bindings::reflector::{reflect_dom_object_with_proto, Reflector};
use crate::dom::bindings::root::DomRoot;
use crate::dom::bindings::str::DOMString;
use crate::dom::globalscope::GlobalScope;
use crate::dom::types::{GPUInternalError, GPUOutOfMemoryError, GPUValidationError};
use crate::script_runtime::CanGc;
#[dom_struct]
pub struct GPUError {
reflector_: Reflector,
message: DOMString,
}
impl GPUError {
pub fn new_inherited(message: DOMString) -> Self {
Self {
reflector_: Reflector::new(),
message,
}
}
#[allow(dead_code)]
pub fn new(global: &GlobalScope, message: DOMString, can_gc: CanGc) -> DomRoot<Self> {
Self::new_with_proto(global, None, message, can_gc)
}
#[allow(dead_code)]
pub fn new_with_proto(
global: &GlobalScope,
proto: Option<HandleObject>,
message: DOMString,
can_gc: CanGc,
) -> DomRoot<Self> {
reflect_dom_object_with_proto(
Box::new(GPUError::new_inherited(message)),
global,
proto,
can_gc,
)
}
pub fn from_error(global: &GlobalScope, error: Error, can_gc: CanGc) -> DomRoot<Self> {
match error {
Error::Validation(msg) => DomRoot::upcast(GPUValidationError::new_with_proto(
global,
None,
DOMString::from_string(msg),
can_gc,
)),
Error::OutOfMemory(msg) => DomRoot::upcast(GPUOutOfMemoryError::new_with_proto(
global,
None,
DOMString::from_string(msg),
can_gc,
)),
Error::Internal(msg) => DomRoot::upcast(GPUInternalError::new_with_proto(
global,
None,
DOMString::from_string(msg),
can_gc,
)),
}
}
}
impl GPUErrorMethods<crate::DomTypeHolder> for GPUError {
fn Message(&self) -> DOMString {
self.message.clone()
}
}
impl From<ErrorFilter> for GPUErrorFilter {
fn from(filter: ErrorFilter) -> Self {
match filter {
ErrorFilter::Validation => GPUErrorFilter::Validation,
ErrorFilter::OutOfMemory => GPUErrorFilter::Out_of_memory,
ErrorFilter::Internal => GPUErrorFilter::Internal,
}
}
}
impl GPUErrorFilter {
pub fn as_webgpu(&self) -> ErrorFilter {
match self {
GPUErrorFilter::Validation => ErrorFilter::Validation,
GPUErrorFilter::Out_of_memory => ErrorFilter::OutOfMemory,
GPUErrorFilter::Internal => ErrorFilter::Internal,
}
}
}