embedder_traits/
input_events.rs

1/* This Source Code Form is subject to the terms of the Mozilla Public
2 * License, v. 2.0. If a copy of the MPL was not distributed with this
3 * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
4
5use std::sync::atomic::{AtomicUsize, Ordering};
6
7use bitflags::bitflags;
8use keyboard_types::{Code, CompositionEvent, Key, KeyState, Location, Modifiers};
9use malloc_size_of_derive::MallocSizeOf;
10use serde::{Deserialize, Serialize};
11use webrender_api::ExternalScrollId;
12
13use crate::WebViewPoint;
14
15#[derive(Clone, Copy, Debug, Deserialize, Eq, Hash, PartialEq, Serialize)]
16pub struct InputEventId(usize);
17
18static INPUT_EVENT_ID: AtomicUsize = AtomicUsize::new(0);
19
20impl InputEventId {
21    fn new() -> Self {
22        Self(INPUT_EVENT_ID.fetch_add(1, Ordering::Relaxed))
23    }
24}
25
26bitflags! {
27    #[derive(Clone, Copy, Default, Deserialize, PartialEq, Serialize)]
28    pub struct InputEventResult: u8 {
29        /// Whether or not this input event's default behavior was prevented via script.
30        const DefaultPrevented = 1 << 0;
31        /// Whether or not the WebView handled this event. Some events have default handlers in
32        /// Servo, such as keyboard events that insert characters in `<input>` areas. When these
33        /// handlers are triggered, this flag is included. This can be used to prevent triggering
34        /// behavior (such as keybindings) when the WebView has already consumed the event for its
35        /// own purpose.
36        const Consumed = 1 << 1;
37    }
38}
39
40/// An input event that is sent from the embedder to Servo.
41#[derive(Clone, Debug, Deserialize, Serialize)]
42pub enum InputEvent {
43    EditingAction(EditingActionEvent),
44    Gamepad(GamepadEvent),
45    Ime(ImeEvent),
46    Keyboard(KeyboardEvent),
47    MouseButton(MouseButtonEvent),
48    MouseLeftViewport(MouseLeftViewportEvent),
49    MouseMove(MouseMoveEvent),
50    Scroll(ScrollEvent),
51    Touch(TouchEvent),
52    Wheel(WheelEvent),
53}
54
55#[derive(Clone, Debug, Deserialize, Serialize)]
56pub struct InputEventAndId {
57    pub event: InputEvent,
58    pub id: InputEventId,
59}
60
61impl From<InputEvent> for InputEventAndId {
62    fn from(event: InputEvent) -> Self {
63        Self {
64            event,
65            id: InputEventId::new(),
66        }
67    }
68}
69
70/// An editing action that should be performed on a `WebView`.
71#[derive(Clone, Debug, Deserialize, Serialize)]
72pub enum EditingActionEvent {
73    Copy,
74    Cut,
75    Paste,
76}
77
78impl InputEvent {
79    pub fn point(&self) -> Option<WebViewPoint> {
80        match self {
81            InputEvent::EditingAction(..) => None,
82            InputEvent::Gamepad(..) => None,
83            InputEvent::Ime(..) => None,
84            InputEvent::Keyboard(..) => None,
85            InputEvent::MouseButton(event) => Some(event.point),
86            InputEvent::MouseMove(event) => Some(event.point),
87            InputEvent::MouseLeftViewport(_) => None,
88            InputEvent::Touch(event) => Some(event.point),
89            InputEvent::Wheel(event) => Some(event.point),
90            InputEvent::Scroll(..) => None,
91        }
92    }
93}
94
95#[derive(Clone, Debug, Default, Deserialize, Serialize)]
96pub struct KeyboardEvent {
97    pub event: ::keyboard_types::KeyboardEvent,
98}
99
100impl KeyboardEvent {
101    pub fn new(keyboard_event: ::keyboard_types::KeyboardEvent) -> Self {
102        Self {
103            event: keyboard_event,
104        }
105    }
106
107    pub fn new_without_event(
108        state: KeyState,
109        key: Key,
110        code: Code,
111        location: Location,
112        modifiers: Modifiers,
113        repeat: bool,
114        is_composing: bool,
115    ) -> Self {
116        Self::new(::keyboard_types::KeyboardEvent {
117            state,
118            key,
119            code,
120            location,
121            modifiers,
122            repeat,
123            is_composing,
124        })
125    }
126
127    pub fn from_state_and_key(state: KeyState, key: Key) -> Self {
128        Self::new(::keyboard_types::KeyboardEvent {
129            state,
130            key,
131            ..::keyboard_types::KeyboardEvent::default()
132        })
133    }
134}
135
136#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
137pub struct MouseButtonEvent {
138    pub action: MouseButtonAction,
139    pub button: MouseButton,
140    pub point: WebViewPoint,
141}
142
143impl MouseButtonEvent {
144    pub fn new(action: MouseButtonAction, button: MouseButton, point: WebViewPoint) -> Self {
145        Self {
146            action,
147            button,
148            point,
149        }
150    }
151}
152
153#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize)]
154pub enum MouseButton {
155    Left,
156    Middle,
157    Right,
158    Back,
159    Forward,
160    Other(u16),
161}
162
163impl<T: Into<u64>> From<T> for MouseButton {
164    fn from(value: T) -> Self {
165        let value = value.into();
166        match value {
167            0 => MouseButton::Left,
168            1 => MouseButton::Middle,
169            2 => MouseButton::Right,
170            3 => MouseButton::Back,
171            4 => MouseButton::Forward,
172            _ => MouseButton::Other(value as u16),
173        }
174    }
175}
176
177impl From<MouseButton> for i16 {
178    fn from(value: MouseButton) -> Self {
179        match value {
180            MouseButton::Left => 0,
181            MouseButton::Middle => 1,
182            MouseButton::Right => 2,
183            MouseButton::Back => 3,
184            MouseButton::Forward => 4,
185            MouseButton::Other(value) => value as i16,
186        }
187    }
188}
189
190/// The types of mouse events
191#[derive(Clone, Copy, Debug, Deserialize, MallocSizeOf, PartialEq, Serialize)]
192pub enum MouseButtonAction {
193    /// Mouse button down
194    Down,
195    /// Mouse button up
196    Up,
197}
198
199#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
200pub struct MouseMoveEvent {
201    pub point: WebViewPoint,
202    pub is_compatibility_event_for_touch: bool,
203}
204
205impl MouseMoveEvent {
206    pub fn new(point: WebViewPoint) -> Self {
207        Self {
208            point,
209            is_compatibility_event_for_touch: false,
210        }
211    }
212
213    pub fn new_compatibility_for_touch(point: WebViewPoint) -> Self {
214        Self {
215            point,
216            is_compatibility_event_for_touch: true,
217        }
218    }
219}
220
221#[derive(Clone, Copy, Debug, Default, Deserialize, Serialize)]
222pub struct MouseLeftViewportEvent {
223    pub focus_moving_to_another_iframe: bool,
224}
225
226/// The type of input represented by a multi-touch event.
227#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
228pub enum TouchEventType {
229    /// A new touch point came in contact with the screen.
230    Down,
231    /// An existing touch point changed location.
232    Move,
233    /// A touch point was removed from the screen.
234    Up,
235    /// The system stopped tracking a touch point.
236    Cancel,
237}
238
239/// An opaque identifier for a touch point.
240///
241/// <http://w3c.github.io/touch-events/#widl-Touch-identifier>
242#[derive(Clone, Copy, Debug, Deserialize, Eq, PartialEq, Serialize)]
243pub struct TouchId(pub i32);
244
245#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
246pub struct TouchEvent {
247    pub event_type: TouchEventType,
248    pub id: TouchId,
249    pub point: WebViewPoint,
250    /// cancelable default value is true, once the first move has been processed by script disable it.
251    cancelable: bool,
252}
253
254impl TouchEvent {
255    pub fn new(event_type: TouchEventType, id: TouchId, point: WebViewPoint) -> Self {
256        TouchEvent {
257            event_type,
258            id,
259            point,
260            cancelable: true,
261        }
262    }
263
264    #[doc(hidden)]
265    pub fn disable_cancelable(&mut self) {
266        self.cancelable = false;
267    }
268
269    #[doc(hidden)]
270    pub fn is_cancelable(&self) -> bool {
271        self.cancelable
272    }
273}
274
275/// Mode to measure WheelDelta floats in
276#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize)]
277pub enum WheelMode {
278    /// Delta values are specified in pixels
279    DeltaPixel = 0x00,
280    /// Delta values are specified in lines
281    DeltaLine = 0x01,
282    /// Delta values are specified in pages
283    DeltaPage = 0x02,
284}
285
286/// The Wheel event deltas in every direction
287#[derive(Clone, Copy, Debug, Deserialize, PartialEq, Serialize)]
288pub struct WheelDelta {
289    /// Delta in the left/right direction
290    pub x: f64,
291    /// Delta in the up/down direction
292    pub y: f64,
293    /// Delta in the direction going into/out of the screen
294    pub z: f64,
295    /// Mode to measure the floats in
296    pub mode: WheelMode,
297}
298
299#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
300pub struct WheelEvent {
301    pub delta: WheelDelta,
302    pub point: WebViewPoint,
303}
304
305impl WheelEvent {
306    pub fn new(delta: WheelDelta, point: WebViewPoint) -> Self {
307        WheelEvent { delta, point }
308    }
309}
310
311#[derive(Clone, Copy, Debug, Deserialize, Serialize)]
312pub struct ScrollEvent {
313    pub external_id: ExternalScrollId,
314}
315
316#[derive(Clone, Debug, Deserialize, Serialize)]
317pub enum ImeEvent {
318    Composition(CompositionEvent),
319    Dismissed,
320}
321
322#[derive(
323    Clone, Copy, Debug, Deserialize, Eq, Hash, MallocSizeOf, Ord, PartialEq, PartialOrd, Serialize,
324)]
325/// Index of gamepad in list of system's connected gamepads
326pub struct GamepadIndex(pub usize);
327
328#[derive(Clone, Debug, Deserialize, Serialize)]
329/// The minimum and maximum values that can be reported for axis or button input from this gamepad
330pub struct GamepadInputBounds {
331    /// Minimum and maximum axis values
332    pub axis_bounds: (f64, f64),
333    /// Minimum and maximum button values
334    pub button_bounds: (f64, f64),
335}
336
337#[derive(Clone, Debug, Deserialize, Serialize)]
338/// The haptic effects supported by this gamepad
339pub struct GamepadSupportedHapticEffects {
340    /// Gamepad support for dual rumble effects
341    pub supports_dual_rumble: bool,
342    /// Gamepad support for trigger rumble effects
343    pub supports_trigger_rumble: bool,
344}
345
346#[derive(Clone, Debug, Deserialize, Serialize)]
347/// The type of Gamepad event
348pub enum GamepadEvent {
349    /// A new gamepad has been connected
350    /// <https://www.w3.org/TR/gamepad/#event-gamepadconnected>
351    Connected(
352        GamepadIndex,
353        String,
354        GamepadInputBounds,
355        GamepadSupportedHapticEffects,
356    ),
357    /// An existing gamepad has been disconnected
358    /// <https://www.w3.org/TR/gamepad/#event-gamepaddisconnected>
359    Disconnected(GamepadIndex),
360    /// An existing gamepad has been updated
361    /// <https://www.w3.org/TR/gamepad/#receiving-inputs>
362    Updated(GamepadIndex, GamepadUpdateType),
363}
364
365#[derive(Clone, Debug, Deserialize, Serialize)]
366/// The type of Gamepad input being updated
367pub enum GamepadUpdateType {
368    /// Axis index and input value
369    /// <https://www.w3.org/TR/gamepad/#dfn-represents-a-standard-gamepad-axis>
370    Axis(usize, f64),
371    /// Button index and input value
372    /// <https://www.w3.org/TR/gamepad/#dfn-represents-a-standard-gamepad-button>
373    Button(usize, f64),
374}