use wgt::TextureFormatFeatures;
use crate::resource::{self, TextureDescriptor};
pub fn is_valid_copy_src_texture_format(
format: wgt::TextureFormat,
aspect: wgt::TextureAspect,
) -> bool {
use wgt::TextureAspect as Ta;
use wgt::TextureFormat as Tf;
match (format, aspect) {
(Tf::Depth24Plus, _) | (Tf::Depth24PlusStencil8, Ta::DepthOnly) => false,
_ => true,
}
}
pub fn is_valid_copy_dst_texture_format(
format: wgt::TextureFormat,
aspect: wgt::TextureAspect,
) -> bool {
use wgt::TextureAspect as Ta;
use wgt::TextureFormat as Tf;
match (format, aspect) {
(Tf::Depth24Plus | Tf::Depth32Float, _)
| (Tf::Depth24PlusStencil8 | Tf::Depth32FloatStencil8, Ta::DepthOnly) => false,
_ => true,
}
}
#[cfg_attr(
any(not(target_arch = "wasm32"), target_os = "emscripten"),
allow(unused)
)]
pub fn is_valid_external_image_copy_dst_texture_format(format: wgt::TextureFormat) -> bool {
use wgt::TextureFormat as Tf;
match format {
Tf::R8Unorm
| Tf::R16Float
| Tf::R32Float
| Tf::Rg8Unorm
| Tf::Rg16Float
| Tf::Rg32Float
| Tf::Rgba8Unorm
| Tf::Rgba8UnormSrgb
| Tf::Bgra8Unorm
| Tf::Bgra8UnormSrgb
| Tf::Rgb10a2Unorm
| Tf::Rgba16Float
| Tf::Rgba32Float => true,
_ => false,
}
}
pub fn map_buffer_usage(usage: wgt::BufferUsages) -> hal::BufferUses {
let mut u = hal::BufferUses::empty();
u.set(
hal::BufferUses::MAP_READ,
usage.contains(wgt::BufferUsages::MAP_READ),
);
u.set(
hal::BufferUses::MAP_WRITE,
usage.contains(wgt::BufferUsages::MAP_WRITE),
);
u.set(
hal::BufferUses::COPY_SRC,
usage.contains(wgt::BufferUsages::COPY_SRC),
);
u.set(
hal::BufferUses::COPY_DST,
usage.contains(wgt::BufferUsages::COPY_DST),
);
u.set(
hal::BufferUses::INDEX,
usage.contains(wgt::BufferUsages::INDEX),
);
u.set(
hal::BufferUses::VERTEX,
usage.contains(wgt::BufferUsages::VERTEX),
);
u.set(
hal::BufferUses::UNIFORM,
usage.contains(wgt::BufferUsages::UNIFORM),
);
u.set(
hal::BufferUses::STORAGE_READ | hal::BufferUses::STORAGE_READ_WRITE,
usage.contains(wgt::BufferUsages::STORAGE),
);
u.set(
hal::BufferUses::INDIRECT,
usage.contains(wgt::BufferUsages::INDIRECT),
);
u.set(
hal::BufferUses::QUERY_RESOLVE,
usage.contains(wgt::BufferUsages::QUERY_RESOLVE),
);
u
}
pub fn map_texture_usage(
usage: wgt::TextureUsages,
aspect: hal::FormatAspects,
) -> hal::TextureUses {
let mut u = hal::TextureUses::empty();
u.set(
hal::TextureUses::COPY_SRC,
usage.contains(wgt::TextureUsages::COPY_SRC),
);
u.set(
hal::TextureUses::COPY_DST,
usage.contains(wgt::TextureUsages::COPY_DST),
);
u.set(
hal::TextureUses::RESOURCE,
usage.contains(wgt::TextureUsages::TEXTURE_BINDING),
);
u.set(
hal::TextureUses::STORAGE_READ | hal::TextureUses::STORAGE_READ_WRITE,
usage.contains(wgt::TextureUsages::STORAGE_BINDING),
);
let is_color = aspect.contains(hal::FormatAspects::COLOR);
u.set(
hal::TextureUses::COLOR_TARGET,
usage.contains(wgt::TextureUsages::RENDER_ATTACHMENT) && is_color,
);
u.set(
hal::TextureUses::DEPTH_STENCIL_READ | hal::TextureUses::DEPTH_STENCIL_WRITE,
usage.contains(wgt::TextureUsages::RENDER_ATTACHMENT) && !is_color,
);
u
}
pub fn map_texture_usage_for_texture(
desc: &TextureDescriptor,
format_features: &TextureFormatFeatures,
) -> hal::TextureUses {
map_texture_usage(desc.usage, desc.format.into())
| if desc.format.is_depth_stencil_format() {
hal::TextureUses::DEPTH_STENCIL_WRITE
} else if desc.usage.contains(wgt::TextureUsages::COPY_DST) {
hal::TextureUses::COPY_DST } else {
if format_features
.allowed_usages
.contains(wgt::TextureUsages::RENDER_ATTACHMENT)
&& desc.dimension == wgt::TextureDimension::D2
{
hal::TextureUses::COLOR_TARGET
} else {
hal::TextureUses::COPY_DST
}
}
}
pub fn map_texture_usage_from_hal(uses: hal::TextureUses) -> wgt::TextureUsages {
let mut u = wgt::TextureUsages::empty();
u.set(
wgt::TextureUsages::COPY_SRC,
uses.contains(hal::TextureUses::COPY_SRC),
);
u.set(
wgt::TextureUsages::COPY_DST,
uses.contains(hal::TextureUses::COPY_DST),
);
u.set(
wgt::TextureUsages::TEXTURE_BINDING,
uses.contains(hal::TextureUses::RESOURCE),
);
u.set(
wgt::TextureUsages::STORAGE_BINDING,
uses.contains(hal::TextureUses::STORAGE_READ | hal::TextureUses::STORAGE_READ_WRITE),
);
u.set(
wgt::TextureUsages::RENDER_ATTACHMENT,
uses.contains(hal::TextureUses::COLOR_TARGET),
);
u
}
pub fn check_texture_dimension_size(
dimension: wgt::TextureDimension,
wgt::Extent3d {
width,
height,
depth_or_array_layers,
}: wgt::Extent3d,
sample_size: u32,
limits: &wgt::Limits,
) -> Result<(), resource::TextureDimensionError> {
use resource::{TextureDimensionError as Tde, TextureErrorDimension as Ted};
use wgt::TextureDimension::*;
let (extent_limits, sample_limit) = match dimension {
D1 => ([limits.max_texture_dimension_1d, 1, 1], 1),
D2 => (
[
limits.max_texture_dimension_2d,
limits.max_texture_dimension_2d,
limits.max_texture_array_layers,
],
32,
),
D3 => (
[
limits.max_texture_dimension_3d,
limits.max_texture_dimension_3d,
limits.max_texture_dimension_3d,
],
1,
),
};
for (&dim, (&given, &limit)) in [Ted::X, Ted::Y, Ted::Z].iter().zip(
[width, height, depth_or_array_layers]
.iter()
.zip(extent_limits.iter()),
) {
if given == 0 {
return Err(Tde::Zero(dim));
}
if given > limit {
return Err(Tde::LimitExceeded { dim, given, limit });
}
}
if sample_size == 0 || sample_size > sample_limit || !sample_size.is_power_of_two() {
return Err(Tde::InvalidSampleCount(sample_size));
}
Ok(())
}
pub fn bind_group_layout_flags(features: wgt::Features) -> hal::BindGroupLayoutFlags {
let mut flags = hal::BindGroupLayoutFlags::empty();
flags.set(
hal::BindGroupLayoutFlags::PARTIALLY_BOUND,
features.contains(wgt::Features::PARTIALLY_BOUND_BINDING_ARRAY),
);
flags
}