#[allow(dead_code)]
#[allow(non_upper_case_globals)]
#[allow(non_camel_case_types)]
#[allow(non_snake_case)]
pub mod ffi {
include!(concat!(env!("OUT_DIR"), "/glslang_glue_bindings.rs"));
}
use self::ffi::ShShaderOutput::*;
use self::ffi::ShShaderSpec::*;
use self::ffi::*;
use std::collections::HashMap;
use std::default;
use std::ffi::CStr;
use std::ffi::CString;
use std::mem::MaybeUninit;
use std::os::raw::c_char;
use std::os::raw::c_void;
use std::slice;
use std::str;
use std::sync::Mutex;
static CONSTRUCT_COMPILER_LOCK: Mutex<()> = Mutex::new(());
pub fn initialize() -> Result<(), &'static str> {
if unsafe { GLSLangInitialize() } == 0 {
Err("Couldn't initialize GLSLang")
} else {
Ok(())
}
}
pub fn finalize() -> Result<(), &'static str> {
if unsafe { GLSLangFinalize() } == 0 {
Err("Couldn't finalize GLSLang")
} else {
Ok(())
}
}
pub trait AsAngleEnum {
fn as_angle_enum(&self) -> u32;
}
pub enum ShaderSpec {
Gles2,
WebGL,
Gles3,
WebGL2,
WebGL3,
}
impl AsAngleEnum for ShaderSpec {
#[inline]
fn as_angle_enum(&self) -> u32 {
(match *self {
ShaderSpec::Gles2 => SH_GLES2_SPEC,
ShaderSpec::WebGL => SH_WEBGL_SPEC,
ShaderSpec::Gles3 => SH_GLES3_SPEC,
ShaderSpec::WebGL2 => SH_WEBGL2_SPEC,
ShaderSpec::WebGL3 => SH_WEBGL3_SPEC,
}) as u32
}
}
pub enum Output {
Essl,
Glsl,
GlslCompat,
GlslCore,
Glsl130,
Glsl140,
Glsl150Core,
Glsl330Core,
Glsl400Core,
Glsl410Core,
Glsl420Core,
Glsl430Core,
Glsl440Core,
Glsl450Core,
}
impl AsAngleEnum for Output {
#[inline]
fn as_angle_enum(&self) -> u32 {
(match *self {
Output::Essl => SH_ESSL_OUTPUT,
Output::Glsl => SH_GLSL_COMPATIBILITY_OUTPUT,
Output::GlslCompat => SH_GLSL_COMPATIBILITY_OUTPUT,
Output::GlslCore => SH_GLSL_130_OUTPUT,
Output::Glsl130 => SH_GLSL_130_OUTPUT,
Output::Glsl140 => SH_GLSL_140_OUTPUT,
Output::Glsl150Core => SH_GLSL_150_CORE_OUTPUT,
Output::Glsl330Core => SH_GLSL_330_CORE_OUTPUT,
Output::Glsl400Core => SH_GLSL_400_CORE_OUTPUT,
Output::Glsl410Core => SH_GLSL_410_CORE_OUTPUT,
Output::Glsl420Core => SH_GLSL_420_CORE_OUTPUT,
Output::Glsl430Core => SH_GLSL_430_CORE_OUTPUT,
Output::Glsl440Core => SH_GLSL_440_CORE_OUTPUT,
Output::Glsl450Core => SH_GLSL_450_CORE_OUTPUT,
}) as u32
}
}
pub type BuiltInResources = ShBuiltInResources;
impl default::Default for BuiltInResources {
fn default() -> BuiltInResources {
unsafe {
let mut ret: BuiltInResources = Self::empty();
GLSLangInitBuiltInResources(&mut ret);
ret
}
}
}
impl BuiltInResources {
#[inline]
pub fn empty() -> BuiltInResources {
unsafe { MaybeUninit::zeroed().assume_init() }
}
}
pub type CompileOptions = ShCompileOptions;
impl CompileOptions {
pub fn mozangle() -> Self {
let mut options = unsafe { CompileOptions::new() };
options.set_objectCode(1);
options.set_variables(1); options.set_emulateAbsIntFunction(1); options.set_emulateIsnanFloatFunction(1); options.set_emulateAtan2FloatFunction(1); options.set_clampIndirectArrayBounds(1);
options.set_initGLPosition(1);
options.set_enforcePackingRestrictions(1);
options.set_limitExpressionComplexity(1);
options.set_limitCallStackDepth(1);
options
}
}
pub struct ShaderValidator {
handle: ShHandle,
}
impl ShaderValidator {
pub fn new(
shader_type: u32,
spec: ShaderSpec,
output: Output,
resources: &BuiltInResources,
) -> Option<ShaderValidator> {
let _guard = CONSTRUCT_COMPILER_LOCK.lock().unwrap();
let handle = unsafe {
GLSLangConstructCompiler(
shader_type,
spec.as_angle_enum(),
output.as_angle_enum(),
resources,
)
};
if handle.is_null() {
return None;
}
Some(ShaderValidator { handle: handle })
}
#[inline]
pub fn for_webgl(
shader_type: u32,
output: Output,
resources: &BuiltInResources,
) -> Option<ShaderValidator> {
Self::new(shader_type, ShaderSpec::WebGL, output, resources)
}
#[inline]
pub fn for_webgl2(
shader_type: u32,
output: Output,
resources: &BuiltInResources,
) -> Option<ShaderValidator> {
Self::new(shader_type, ShaderSpec::WebGL2, output, resources)
}
pub fn compile(&self, strings: &[&str], options: ShCompileOptions) -> Result<(), &'static str> {
let mut cstrings = Vec::with_capacity(strings.len());
for s in strings.iter() {
cstrings.push(CString::new(*s).map_err(|_| "Found invalid characters")?)
}
let cptrs: Vec<_> = cstrings.iter().map(|s| s.as_ptr()).collect();
if unsafe {
GLSLangCompile(
self.handle,
cptrs.as_ptr() as *const *const c_char,
cstrings.len(),
&options as *const _,
)
} == 0
{
return Err("Couldn't compile shader");
}
Ok(())
}
pub fn object_code(&self) -> String {
unsafe {
let c_str = CStr::from_ptr(GLSLangGetObjectCode(self.handle));
c_str.to_string_lossy().into_owned()
}
}
pub fn info_log(&self) -> String {
unsafe {
let c_str = CStr::from_ptr(GLSLangGetInfoLog(self.handle));
c_str.to_string_lossy().into_owned()
}
}
pub fn compile_and_translate(&self, strings: &[&str]) -> Result<String, &'static str> {
let options = CompileOptions::mozangle();
self.compile(strings, options)?;
Ok(self.object_code())
}
pub fn uniform_name_map(&self) -> HashMap<String, String> {
struct Closure {
map: HashMap<String, String>,
error: Option<str::Utf8Error>,
}
unsafe extern "C" fn each_c(
closure: *mut c_void,
first: *const c_char,
first_len: usize,
second: *const c_char,
second_len: usize,
) {
let closure = closure as *mut Closure;
let closure = &mut *closure;
if closure.error.is_none() {
macro_rules! to_string {
($ptr: expr, $len: expr) => {
match str::from_utf8(slice::from_raw_parts($ptr as *const u8, $len)) {
Ok(s) => s.to_owned(),
Err(e) => {
closure.error = Some(e);
return;
}
}
};
}
closure
.map
.insert(to_string!(first, first_len), to_string!(second, second_len));
}
}
let mut closure = Closure {
map: HashMap::new(),
error: None,
};
let closure_ptr: *mut Closure = &mut closure;
unsafe {
GLSLangIterUniformNameMapping(self.handle, Some(each_c), closure_ptr as *mut c_void)
}
if let Some(err) = closure.error {
panic!("Non-UTF-8 uniform name in ANGLE shader: {}", err)
}
closure.map
}
pub fn get_num_unpacked_varying_vectors(&self) -> i32 {
unsafe { GLSLangGetNumUnpackedVaryingVectors(self.handle) }
}
}
impl Drop for ShaderValidator {
fn drop(&mut self) {
unsafe { GLSLangDestructCompiler(self.handle) }
}
}