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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
use std::collections::HashMap;
use std::fmt;
use std::time::Duration;
use base::id::{BrowsingContextId, PipelineId, TopLevelBrowsingContextId, WebViewId};
use base::Epoch;
use embedder_traits::Cursor;
use ipc_channel::ipc::IpcSender;
use keyboard_types::{CompositionEvent, KeyboardEvent};
use script_traits::{
AnimationTickType, CompositorEvent, GamepadEvent, LogEntry, MediaSessionActionType,
TraversalDirection, WebDriverCommandMsg, WindowSizeData, WindowSizeType,
};
use servo_url::ServoUrl;
/// Messages to the constellation.
pub enum ConstellationMsg {
/// Exit the constellation.
Exit,
/// Request that the constellation send the BrowsingContextId corresponding to the document
/// with the provided pipeline id
GetBrowsingContext(PipelineId, IpcSender<Option<BrowsingContextId>>),
/// Request that the constellation send the current pipeline id for the provided
/// browsing context id, over a provided channel.
GetPipeline(BrowsingContextId, IpcSender<Option<PipelineId>>),
/// Request that the constellation send the current focused top-level browsing context id,
/// over a provided channel.
GetFocusTopLevelBrowsingContext(IpcSender<Option<TopLevelBrowsingContextId>>),
/// Query the constellation to see if the current compositor output is stable
IsReadyToSaveImage(HashMap<PipelineId, Epoch>),
/// Inform the constellation of a key event.
Keyboard(KeyboardEvent),
/// Inform the constellation of a composition event (IME).
IMECompositionEvent(CompositionEvent),
/// Whether to allow script to navigate.
AllowNavigationResponse(PipelineId, bool),
/// Request to load a page.
LoadUrl(TopLevelBrowsingContextId, ServoUrl),
/// Clear the network cache.
ClearCache,
/// Request to traverse the joint session history of the provided browsing context.
TraverseHistory(TopLevelBrowsingContextId, TraversalDirection),
/// Inform the constellation of a window being resized.
WindowSize(TopLevelBrowsingContextId, WindowSizeData, WindowSizeType),
/// Requests that the constellation instruct layout to begin a new tick of the animation.
TickAnimation(PipelineId, AnimationTickType),
/// Dispatch a webdriver command
WebDriverCommand(WebDriverCommandMsg),
/// Reload a top-level browsing context.
Reload(TopLevelBrowsingContextId),
/// A log entry, with the top-level browsing context id and thread name
LogEntry(Option<TopLevelBrowsingContextId>, Option<String>, LogEntry),
/// Create a new top level browsing context.
NewWebView(ServoUrl, TopLevelBrowsingContextId),
/// A top level browsing context is created in both constellation and compositor.
WebViewOpened(TopLevelBrowsingContextId),
/// Close a top level browsing context.
CloseWebView(TopLevelBrowsingContextId),
/// Panic a top level browsing context.
SendError(Option<TopLevelBrowsingContextId>, String),
/// Make a webview focused.
FocusWebView(TopLevelBrowsingContextId),
/// Make none of the webviews focused.
BlurWebView,
/// Forward an event to the script task of the given pipeline.
ForwardEvent(PipelineId, CompositorEvent),
/// Requesting a change to the onscreen cursor.
SetCursor(Cursor),
/// Enable the sampling profiler, with a given sampling rate and max total sampling duration.
EnableProfiler(Duration, Duration),
/// Disable the sampling profiler.
DisableProfiler,
/// Request to exit from fullscreen mode
ExitFullScreen(TopLevelBrowsingContextId),
/// Media session action.
MediaSessionAction(MediaSessionActionType),
/// Set whether to use less resources, by stopping animations and running timers at a heavily limited rate.
SetWebViewThrottled(TopLevelBrowsingContextId, bool),
/// Virtual keyboard was dismissed
IMEDismissed,
/// Notify the embedder that it needs to present a new frame.
ReadyToPresent(Vec<WebViewId>),
/// Gamepad state has changed
Gamepad(GamepadEvent),
}
impl fmt::Debug for ConstellationMsg {
fn fmt(&self, formatter: &mut fmt::Formatter) -> fmt::Result {
write!(formatter, "ConstellationMsg::{}", self.variant_name())
}
}
impl ConstellationMsg {
/// Return the variant name, for error logging that happens after the message is consumed.
pub fn variant_name(&self) -> &'static str {
use self::ConstellationMsg::*;
match *self {
Exit => "Exit",
GetBrowsingContext(..) => "GetBrowsingContext",
GetPipeline(..) => "GetPipeline",
GetFocusTopLevelBrowsingContext(..) => "GetFocusTopLevelBrowsingContext",
IsReadyToSaveImage(..) => "IsReadyToSaveImage",
Keyboard(..) => "Keyboard",
IMECompositionEvent(..) => "IMECompositionEvent",
AllowNavigationResponse(..) => "AllowNavigationResponse",
LoadUrl(..) => "LoadUrl",
TraverseHistory(..) => "TraverseHistory",
WindowSize(..) => "WindowSize",
TickAnimation(..) => "TickAnimation",
WebDriverCommand(..) => "WebDriverCommand",
Reload(..) => "Reload",
LogEntry(..) => "LogEntry",
NewWebView(..) => "NewWebView",
WebViewOpened(..) => "WebViewOpened",
CloseWebView(..) => "CloseWebView",
FocusWebView(..) => "FocusWebView",
BlurWebView => "BlurWebView",
SendError(..) => "SendError",
ForwardEvent(..) => "ForwardEvent",
SetCursor(..) => "SetCursor",
EnableProfiler(..) => "EnableProfiler",
DisableProfiler => "DisableProfiler",
ExitFullScreen(..) => "ExitFullScreen",
MediaSessionAction(..) => "MediaSessionAction",
SetWebViewThrottled(..) => "SetWebViewThrottled",
IMEDismissed => "IMEDismissed",
ClearCache => "ClearCache",
ReadyToPresent(..) => "ReadyToPresent",
Gamepad(..) => "Gamepad",
}
}
}