Structs§
- Contains the work (in the form of instance arrays) needed to fill a color color (RGBA8) or alpha output surface.
- A series of
RenderTarget
instances, serving as the high-level container into whichRenderTasks
are assigned.
Enums§
- A tag used to identify the output format of a
RenderTarget
.
Constants§
Functions§
- Generates SVGFEFilterInstances from a single SVGFEFilterTask, this is what prepares vertex data for the shader, and adds it to the appropriate batch.