Expand description
§Visibility pass
TODO: document what this pass does!
Structs§
- Frame
Visibility Context - Frame
Visibility State - Primitive
Draw Header - Information stored for a visible primitive about the visible rect and associated clip information.
- Primitive
Visibility Flags - A set of bitflags that can be set in the visibility information for a primitive instance. This can be used to control how primitives are treated during batching.
Enums§
- Draw
State - Contains the current state of the primitive’s visibility.
- Kind
Scratch Handle - Per-draw, per-kind scratch handle. Reaches the appropriate per-frame scratch entry for the drawn primitive’s kind. The variant matches the prim’s PrimitiveKind. None for kinds without per-frame scratch.