pub fn update_prim_visibility(
pic_index: PictureIndex,
parent_surface_index: Option<SurfaceIndex>,
world_culling_rect: &WorldRect,
store: &PrimitiveStore,
is_root_tile_cache: bool,
frame_context: &FrameVisibilityContext<'_>,
frame_state: &mut FrameVisibilityState<'_>,
tile_cache: &mut Option<&mut TileCacheInstance>,
)