pub type WorldRect = Box2D<f32, WorldPixel>;Aliased Type§
#[repr(C)]pub struct WorldRect {
    pub min: Point2D<f32, WorldPixel>,
    pub max: Point2D<f32, WorldPixel>,
}Fields§
§min: Point2D<f32, WorldPixel>§max: Point2D<f32, WorldPixel>pub type WorldRect = Box2D<f32, WorldPixel>;#[repr(C)]pub struct WorldRect {
    pub min: Point2D<f32, WorldPixel>,
    pub max: Point2D<f32, WorldPixel>,
}min: Point2D<f32, WorldPixel>§max: Point2D<f32, WorldPixel>