Structs§
- Debug information about a tile that was dirty and was rasterized
- Debug information about a set of picture cache slices, exposed via RenderResults
- Debug information about a set of picture cache tiles, exposed via RenderResults
- Used during scene building to construct the list of pending tile caches.
- The output of a tile cache builder, containing all details needed to construct the tile cache(s) for the next scene, and retain tiles from the previous frame when sent send to the frame builder.
Enums§
- Debug information about the state of a tile
Constants§
Functions§
- Given a PrimitiveList and scroll root, construct a tile cache primitive instance that wraps the primitive list.
- Find the scroll root for a given spatial node