Module tile_cache

Source

Structsยง

DirtyTileDebugInfo
Debug information about a tile that was dirty and was rasterized
PictureCacheDebugInfo
Debug information about a set of picture cache slices, exposed via RenderResults
PrimarySlice ๐Ÿ”’
SliceDebugInfo
Debug information about a set of picture cache tiles, exposed via RenderResults
SliceDescriptor ๐Ÿ”’
TileCacheBuilder
Used during scene building to construct the list of pending tile caches.
TileCacheConfig
The output of a tile cache builder, containing all details needed to construct the tile cache(s) for the next scene, and retain tiles from the previous frame when sent send to the frame builder.

Enumsยง

SliceKind ๐Ÿ”’
TileDebugInfo
Debug information about the state of a tile

Constantsยง

MAX_CACHE_SLICES ๐Ÿ”’

Functionsยง

create_tile_cache ๐Ÿ”’
Given a PrimitiveList and scroll root, construct a tile cache primitive instance that wraps the primitive list.
find_scroll_root ๐Ÿ”’
Find the scroll root for a given spatial node