Function create_tile_cache

Source
fn create_tile_cache(
    debug_flags: DebugFlags,
    slice_flags: SliceFlags,
    scroll_root: SpatialNodeIndex,
    visibility_node: SpatialNodeIndex,
    iframe_clip: Option<ClipId>,
    prim_list: PrimitiveList,
    background_color: Option<ColorF>,
    prim_store: &mut PrimitiveStore,
    prim_instances: &[PrimitiveInstance],
    frame_builder_config: &FrameBuilderConfig,
    tile_caches: &mut FastHashMap<SliceId, TileCacheParams>,
    tile_cache_pictures: &mut Vec<PictureIndex>,
    clip_tree_builder: &mut ClipTreeBuilder,
    interners: &Interners,
    spatial_tree: &SceneSpatialTree,
)
Expand description

Given a PrimitiveList and scroll root, construct a tile cache primitive instance that wraps the primitive list.