pub struct SliceId(usize);
Expand description
The key that identifies a tile cache instance. For now, it’s simple the index of the slice as it was created during scene building.
Tuple Fields§
§0: usize
Implementations§
Trait Implementations§
source§impl PartialEq for SliceId
impl PartialEq for SliceId
impl Copy for SliceId
impl Eq for SliceId
impl StructuralPartialEq for SliceId
Auto Trait Implementations§
impl Freeze for SliceId
impl RefUnwindSafe for SliceId
impl Send for SliceId
impl Sync for SliceId
impl Unpin for SliceId
impl UnwindSafe for SliceId
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more