Flags that define how the common brush shader
code should process this instance.
Convenience structure to encode into PrimitiveInstanceData.
Vertex format for issuing colored quads.
A clipping primitive drawn into the clipping mask.
Could be an image or a rectangle, which defines the
way address
is treated.
Vertex format for picture cache composite shader.
When editing the members, update desc::COMPOSITE
so its list of instance_attributes matches:
A GPU-friendly representation of the ScaleOffset
type
Convenience structure to encode into the image brush’s user data.
The GPU data payload for a transform palette entry.