Structs§
- Blur
Instance  - Border
Instance  - BoxShadow
Data  - Brush
Flags  - Flags that define how the common brush shader code should process this instance.
 - Brush
Instance  - Convenience structure to encode into PrimitiveInstanceData.
 - Clear
Instance  - Vertex format for issuing colored quads.
 - Clip
Mask Instance BoxShadow  - Clip
Mask Instance Common  - Clip
Mask Instance Rect  - Composite
Instance  - Vertex format for picture cache composite shader. When editing the members, update desc::COMPOSITE so its list of instance_attributes matches:
 - Copy
Instance  - Glyph
Instance  - Image
Brush Data  - Convenience structure to encode into the image brush’s user data.
 - Image
Source  - Mask
Instance  - Primitive
Header  - Primitive
HeaderF  - Primitive
HeaderI  - Primitive
Header Index  - Primitive
Headers  - Primitive
Instance Data  - Quad
Instance  - Quad
Segment  - Relative
Transform 🔒Key  - SVGFE
Filter Instance  - Scaling
Instance  - Split
Composite Instance  - SvgFilter
Instance  - Transform
Data  - The GPU data payload for a transform palette entry.
 - Transform
Metadata  - Transform
Palette  - Transform
Palette Id  - ZBuffer
Id  - ZBuffer
IdGenerator  
Enums§
Constants§
- UV_
TYPE_ 🔒NORMALIZED  - Specifies that an RGB CompositeInstance or ScalingInstance’s UV coordinates are normalized.
 - UV_
TYPE_ 🔒UNNORMALIZED  - Specifies that an RGB CompositeInstance or ScalingInstance’s UV coordinates are not normalized.
 - VECS_
PER_ TRANSFORM