Structs§
- Blur
Instance - Border
Instance - BoxShadow
Data - Brush
Flags - Flags that define how the common brush shader code should process this instance.
- Brush
Instance - Convenience structure to encode into PrimitiveInstanceData.
- Clear
Instance - Vertex format for issuing colored quads.
- Clip
Mask Instance BoxShadow - Clip
Mask Instance Common - Clip
Mask Instance Rect - Composite
Instance - Vertex format for picture cache composite shader. When editing the members, update desc::COMPOSITE so its list of instance_attributes matches:
- Compositor
Transform - A GPU-friendly representation of the
ScaleOffset
type - Copy
Instance - Glyph
Instance - Image
Brush Data - Convenience structure to encode into the image brush’s user data.
- Image
Source - Mask
Instance - Primitive
Header - Primitive
HeaderF - Primitive
HeaderI - Primitive
Header Index - Primitive
Headers - Primitive
Instance Data - Quad
Instance - Quad
Segment - Relative
Transform 🔒Key - SVGFE
Filter Instance - Scaling
Instance - Split
Composite Instance - SvgFilter
Instance - Transform
Data - The GPU data payload for a transform palette entry.
- Transform
Metadata - Transform
Palette - Transform
Palette Id - ZBuffer
Id - ZBuffer
IdGenerator
Enums§
Constants§
- UV_
TYPE_ 🔒NORMALIZED - Specifies that an RGB CompositeInstance or ScalingInstance’s UV coordinates are normalized.
- UV_
TYPE_ 🔒UNNORMALIZED - Specifies that an RGB CompositeInstance or ScalingInstance’s UV coordinates are not normalized.
- VECS_
PER_ TRANSFORM