pub struct TileDescriptor {
    pub prims: Vec<PrimitiveDescriptor>,
    clips: Vec<ItemUid>,
    images: Vec<ImageDependency>,
    opacity_bindings: Vec<Binding<f32>>,
    transforms: Vec<SpatialNodeKey>,
    local_valid_rect: PictureRect,
    color_bindings: Vec<Binding<ColorU>>,
}
Expand description

Uniquely describes the content of this tile, in a way that can be (reasonably) efficiently hashed and compared.

Fields§

§prims: Vec<PrimitiveDescriptor>

List of primitive instance unique identifiers. The uid is guaranteed to uniquely describe the content of the primitive template, while the other parameters describe the clip chain and instance params.

§clips: Vec<ItemUid>

List of clip node descriptors.

§images: Vec<ImageDependency>

List of image keys that this tile depends on.

§opacity_bindings: Vec<Binding<f32>>

The set of opacity bindings that this tile depends on.

§transforms: Vec<SpatialNodeKey>

List of the effects of transforms that we care about tracking for this tile.

§local_valid_rect: PictureRect

Picture space rect that contains valid pixels region of this tile.

§color_bindings: Vec<Binding<ColorU>>

List of the effects of color that we care about tracking for this tile.

Implementations§

source§

impl TileDescriptor

source

fn new() -> Self

source

fn print(&self, pt: &mut dyn PrintTreePrinter)

Print debug information about this tile descriptor to a tree printer.

source

fn clear(&mut self)

Clear the dependency information for a tile, when the dependencies are being rebuilt.

Trait Implementations§

source§

impl Clone for TileDescriptor

source§

fn clone(&self) -> TileDescriptor

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl Serialize for TileDescriptor

source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

source§

impl<T> Any for Twhere T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for Twhere T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for Twhere T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for Twhere U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> Pointable for T

source§

const ALIGN: usize = _

The alignment of pointer.
§

type Init = T

The type for initializers.
source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
source§

impl<T> ToOwned for Twhere T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for Twhere U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.