Struct webrender::Shaders

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pub struct Shaders {
Show 31 fields pub cs_blur_a8: LazilyCompiledShader, pub cs_blur_rgba8: LazilyCompiledShader, pub cs_border_segment: LazilyCompiledShader, pub cs_border_solid: LazilyCompiledShader, pub cs_scale: Vec<Option<LazilyCompiledShader>>, pub cs_line_decoration: LazilyCompiledShader, pub cs_fast_linear_gradient: LazilyCompiledShader, pub cs_linear_gradient: LazilyCompiledShader, pub cs_radial_gradient: LazilyCompiledShader, pub cs_conic_gradient: LazilyCompiledShader, pub cs_svg_filter: LazilyCompiledShader, brush_solid: BrushShader, brush_image: Vec<Option<BrushShader>>, brush_fast_image: Vec<Option<BrushShader>>, brush_blend: BrushShader, brush_mix_blend: BrushShader, brush_yuv_image: Vec<Option<BrushShader>>, brush_linear_gradient: BrushShader, brush_opacity: BrushShader, brush_opacity_aa: BrushShader, pub cs_clip_rectangle_slow: LazilyCompiledShader, pub cs_clip_rectangle_fast: LazilyCompiledShader, pub cs_clip_box_shadow: LazilyCompiledShader, pub cs_clip_image: LazilyCompiledShader, pub ps_text_run: TextShader, pub ps_text_run_dual_source: Option<TextShader>, ps_split_composite: LazilyCompiledShader, pub ps_clear: LazilyCompiledShader, pub composite_rgba: Vec<Option<LazilyCompiledShader>>, pub composite_rgba_fast_path: Vec<Option<LazilyCompiledShader>>, pub composite_yuv: Vec<Option<LazilyCompiledShader>>,
}

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§cs_blur_a8: LazilyCompiledShader§cs_blur_rgba8: LazilyCompiledShader§cs_border_segment: LazilyCompiledShader§cs_border_solid: LazilyCompiledShader§cs_scale: Vec<Option<LazilyCompiledShader>>§cs_line_decoration: LazilyCompiledShader§cs_fast_linear_gradient: LazilyCompiledShader§cs_linear_gradient: LazilyCompiledShader§cs_radial_gradient: LazilyCompiledShader§cs_conic_gradient: LazilyCompiledShader§cs_svg_filter: LazilyCompiledShader§brush_solid: BrushShader§brush_image: Vec<Option<BrushShader>>§brush_fast_image: Vec<Option<BrushShader>>§brush_blend: BrushShader§brush_mix_blend: BrushShader§brush_yuv_image: Vec<Option<BrushShader>>§brush_linear_gradient: BrushShader§brush_opacity: BrushShader§brush_opacity_aa: BrushShader§cs_clip_rectangle_slow: LazilyCompiledShader

These are “cache clip shaders”. These shaders are used to draw clip instances into the cached clip mask. The results of these shaders are also used by the primitive shaders.

§cs_clip_rectangle_fast: LazilyCompiledShader§cs_clip_box_shadow: LazilyCompiledShader§cs_clip_image: LazilyCompiledShader§ps_text_run: TextShader§ps_text_run_dual_source: Option<TextShader>§ps_split_composite: LazilyCompiledShader§ps_clear: LazilyCompiledShader§composite_rgba: Vec<Option<LazilyCompiledShader>>§composite_rgba_fast_path: Vec<Option<LazilyCompiledShader>>§composite_yuv: Vec<Option<LazilyCompiledShader>>

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impl Shaders

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pub fn new( device: &mut Device, gl_type: GlType, options: &RendererOptions ) -> Result<Self, ShaderError>

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fn get_compositing_shader_index(buffer_kind: ImageBufferKind) -> usize

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pub fn get_composite_shader( &mut self, format: CompositeSurfaceFormat, buffer_kind: ImageBufferKind, features: CompositeFeatures ) -> &mut LazilyCompiledShader

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pub fn get_scale_shader( &mut self, buffer_kind: ImageBufferKind ) -> &mut LazilyCompiledShader

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pub fn get( &mut self, key: &BatchKey, features: BatchFeatures, debug_flags: DebugFlags, device: &Device ) -> &mut LazilyCompiledShader

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pub fn deinit(self, device: &mut Device)

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