struct BrushShader {
    opaque: ShaderHandle,
    alpha: ShaderHandle,
    advanced_blend: Option<ShaderHandle>,
    dual_source: Option<ShaderHandle>,
    debug_overdraw: ShaderHandle,
}Fields§
§opaque: ShaderHandle§alpha: ShaderHandle§advanced_blend: Option<ShaderHandle>§dual_source: Option<ShaderHandle>§debug_overdraw: ShaderHandleImplementations§
Source§impl BrushShader
 
impl BrushShader
fn new( name: &'static str, features: &[&'static str], shader_list: &ShaderFeatures, use_advanced_blend: bool, use_dual_source: bool, loader: &mut ShaderLoader, ) -> Result<Self, ShaderError>
fn get_handle( &mut self, blend_mode: BlendMode, features: BatchFeatures, debug_flags: DebugFlags, ) -> ShaderHandle
Auto Trait Implementations§
impl Freeze for BrushShader
impl RefUnwindSafe for BrushShader
impl Send for BrushShader
impl Sync for BrushShader
impl Unpin for BrushShader
impl UnwindSafe for BrushShader
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
 
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
 
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
 
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more