Struct webrender::renderer::shade::CompositorShaders
source · pub struct CompositorShaders {
rgba: Vec<Option<LazilyCompiledShader>>,
rgba_fast_path: Vec<Option<LazilyCompiledShader>>,
yuv: Vec<Option<LazilyCompiledShader>>,
}
Fields§
§rgba: Vec<Option<LazilyCompiledShader>>
§rgba_fast_path: Vec<Option<LazilyCompiledShader>>
§yuv: Vec<Option<LazilyCompiledShader>>
Implementations§
source§impl CompositorShaders
impl CompositorShaders
pub fn new( device: &mut Device, precache_flags: ShaderPrecacheFlags, gl_type: GlType, ) -> Result<Self, ShaderError>
pub fn get( &mut self, format: CompositeSurfaceFormat, buffer_kind: ImageBufferKind, features: CompositeFeatures, ) -> &mut LazilyCompiledShader
fn get_shader_index(buffer_kind: ImageBufferKind) -> usize
pub fn deinit(&mut self, device: &mut Device)
Auto Trait Implementations§
impl Freeze for CompositorShaders
impl RefUnwindSafe for CompositorShaders
impl !Send for CompositorShaders
impl !Sync for CompositorShaders
impl Unpin for CompositorShaders
impl UnwindSafe for CompositorShaders
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more