Struct webrender::renderer::shade::CompositorShaders
source · pub struct CompositorShaders {
rgba: Vec<Option<LazilyCompiledShader>>,
rgba_fast_path: Vec<Option<LazilyCompiledShader>>,
yuv: Vec<Option<LazilyCompiledShader>>,
}
Fields§
§rgba: Vec<Option<LazilyCompiledShader>>
§rgba_fast_path: Vec<Option<LazilyCompiledShader>>
§yuv: Vec<Option<LazilyCompiledShader>>
Implementations§
source§impl CompositorShaders
impl CompositorShaders
pub fn new( device: &mut Device, precache_flags: ShaderPrecacheFlags, gl_type: GlType ) -> Result<Self, ShaderError>
pub fn get( &mut self, format: CompositeSurfaceFormat, buffer_kind: ImageBufferKind, features: CompositeFeatures ) -> &mut LazilyCompiledShader
fn get_shader_index(buffer_kind: ImageBufferKind) -> usize
pub fn deinit(&mut self, device: &mut Device)
Auto Trait Implementations§
impl RefUnwindSafe for CompositorShaders
impl !Send for CompositorShaders
impl !Sync for CompositorShaders
impl Unpin for CompositorShaders
impl UnwindSafe for CompositorShaders
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>where
F: FnOnce(&Self) -> bool,
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>where F: FnOnce(&Self) -> bool,
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more