Struct webrender::renderer::shade::TextShader

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pub struct TextShader {
    simple: LazilyCompiledShader,
    glyph_transform: LazilyCompiledShader,
    debug_overdraw: LazilyCompiledShader,
}

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§simple: LazilyCompiledShader§glyph_transform: LazilyCompiledShader§debug_overdraw: LazilyCompiledShader

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impl TextShader

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fn new( name: &'static str, device: &mut Device, features: &[&'static str], precache_flags: ShaderPrecacheFlags, shader_list: &ShaderFeatures, profile: &mut TransactionProfile, ) -> Result<Self, ShaderError>

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pub fn get( &mut self, glyph_format: GlyphFormat, debug_flags: DebugFlags, ) -> &mut LazilyCompiledShader

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fn deinit(self, device: &mut Device)

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