pub struct TextShader {
    simple: ShaderHandle,
    glyph_transform: ShaderHandle,
    debug_overdraw: ShaderHandle,
}Fields§
§simple: ShaderHandle§glyph_transform: ShaderHandle§debug_overdraw: ShaderHandleImplementations§
Source§impl TextShader
 
impl TextShader
fn new( name: &'static str, features: &[&'static str], shader_list: &ShaderFeatures, loader: &mut ShaderLoader, ) -> Result<Self, ShaderError>
pub fn get_handle( &mut self, glyph_format: GlyphFormat, debug_flags: DebugFlags, ) -> ShaderHandle
Auto Trait Implementations§
impl Freeze for TextShader
impl RefUnwindSafe for TextShader
impl Send for TextShader
impl Sync for TextShader
impl Unpin for TextShader
impl UnwindSafe for TextShader
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
 
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
 
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
 
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more