Structs§
- Frame
- A rendering-oriented representation of the frame built by the render backend and presented to the renderer.
- Frame
Builder - Produces the frames that are sent to the renderer.
- Frame
Builder Config - Frame
Building Context - Frame
Building State - Frame
Global Resources - A set of common / global resources that are retained between new display lists, such that any GPU cache handles can be persisted even when a new display list arrives.
- Frame
Scratch Buffer - Picture
Context - Immutable context of a picture when processing children.
- Picture
State - Mutable state of a picture that gets modified when the children are processed.
Functions§
- build_
render_ pass - Processes this pass to prepare it for rendering.