Structs§
- Frame
 - A rendering-oriented representation of the frame built by the render backend and presented to the renderer.
 - Frame
Builder  - Produces the frames that are sent to the renderer.
 - Frame
Builder Config  - Frame
Building Context  - Frame
Building State  - Frame
Global Resources  - A set of common / global resources that are retained between new display lists, such that any GPU cache handles can be persisted even when a new display list arrives.
 - Frame
Scratch Buffer  - Picture
Context  - Immutable context of a picture when processing children.
 - Picture
State  - Mutable state of a picture that gets modified when the children are processed.
 
Functions§
- build_
render_ pass  - Processes this pass to prepare it for rendering.