pub struct FrameBuildingContext<'a> {
    pub global_device_pixel_scale: DevicePixelScale,
    pub scene_properties: &'a SceneProperties,
    pub global_screen_world_rect: WorldRect,
    pub spatial_tree: &'a SpatialTree,
    pub max_local_clip: LayoutRect,
    pub debug_flags: DebugFlags,
    pub fb_config: &'a FrameBuilderConfig,
    pub root_spatial_node_index: SpatialNodeIndex,
}Fields§
§global_device_pixel_scale: DevicePixelScale§scene_properties: &'a SceneProperties§global_screen_world_rect: WorldRect§spatial_tree: &'a SpatialTree§max_local_clip: LayoutRect§debug_flags: DebugFlags§fb_config: &'a FrameBuilderConfig§root_spatial_node_index: SpatialNodeIndexAuto Trait Implementations§
impl<'a> Freeze for FrameBuildingContext<'a>
impl<'a> RefUnwindSafe for FrameBuildingContext<'a>
impl<'a> Send for FrameBuildingContext<'a>
impl<'a> Sync for FrameBuildingContext<'a>
impl<'a> Unpin for FrameBuildingContext<'a>
impl<'a> UnwindSafe for FrameBuildingContext<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
 
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
 
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
 
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more