pub struct FrameBuildingState<'a> {
Show 15 fields pub rg_builder: &'a mut RenderTaskGraphBuilder, pub clip_store: &'a mut ClipStore, pub resource_cache: &'a mut ResourceCache, pub gpu_cache: &'a mut GpuCache, pub transforms: &'a mut TransformPalette, pub segment_builder: SegmentBuilder, pub surfaces: &'a mut Vec<SurfaceInfo>, pub dirty_region_stack: Vec<DirtyRegion>, pub composite_state: &'a mut CompositeState, pub num_visible_primitives: u32, pub plane_splitters: &'a mut [BspSplitter<PlaneSplitAnchor>], pub surface_builder: SurfaceBuilder, pub cmd_buffers: &'a mut CommandBufferList, pub clip_tree: &'a ClipTree, pub frame_gpu_data: &'a mut GpuBufferBuilder,
}

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§rg_builder: &'a mut RenderTaskGraphBuilder§clip_store: &'a mut ClipStore§resource_cache: &'a mut ResourceCache§gpu_cache: &'a mut GpuCache§transforms: &'a mut TransformPalette§segment_builder: SegmentBuilder§surfaces: &'a mut Vec<SurfaceInfo>§dirty_region_stack: Vec<DirtyRegion>§composite_state: &'a mut CompositeState§num_visible_primitives: u32§plane_splitters: &'a mut [BspSplitter<PlaneSplitAnchor>]§surface_builder: SurfaceBuilder§cmd_buffers: &'a mut CommandBufferList§clip_tree: &'a ClipTree§frame_gpu_data: &'a mut GpuBufferBuilder

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impl<'a> FrameBuildingState<'a>

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pub fn current_dirty_region(&self) -> &DirtyRegion

Retrieve the current dirty region during primitive traversal.

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pub fn push_dirty_region(&mut self, region: DirtyRegion)

Push a new dirty region for child primitives to cull / clip against.

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pub fn pop_dirty_region(&mut self)

Pop the top dirty region from the stack.

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pub fn push_prim( &mut self, cmd: &PrimitiveCommand, spatial_node_index: SpatialNodeIndex, targets: &[CommandBufferIndex] )

Push a primitive command to a set of command buffers

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pub fn push_cmd( &mut self, cmd: &PrimitiveCommand, targets: &[CommandBufferIndex] )

Push a command to a set of command buffers

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pub fn set_segments( &mut self, segments: &[QuadSegment], targets: &[CommandBufferIndex] )

Set the active list of segments in a set of command buffers

Auto Trait Implementations§

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impl<'a> !RefUnwindSafe for FrameBuildingState<'a>

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impl<'a> !Send for FrameBuildingState<'a>

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impl<'a> !Sync for FrameBuildingState<'a>

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impl<'a> Unpin for FrameBuildingState<'a>

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impl<'a> !UnwindSafe for FrameBuildingState<'a>

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impl<T> Any for Twhere T: 'static + ?Sized,

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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