Struct plane_split::bsp::BspSplitter

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pub struct BspSplitter<A: Copy> {
    result: Vec<Polygon<A>>,
    nodes: Vec<BspNode>,
    polygons: Vec<Polygon<A>>,
}
Expand description

Binary Space Partitioning splitter, uses a BSP tree.

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§result: Vec<Polygon<A>>§nodes: Vec<BspNode>§polygons: Vec<Polygon<A>>

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impl<A: Copy> BspSplitter<A>

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pub fn new() -> Self

Create a new BSP splitter.

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impl<A> BspSplitter<A>
where A: Copy + Debug + Default,

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pub fn reset(&mut self)

Put the splitter back in it initial state.

Call this at the beginning of every frame when reusing the splitter.

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pub fn add(&mut self, poly: Polygon<A>)

Add a polygon to the plane splitter.

This is where most of the expensive computation happens.

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pub fn sort(&mut self, view: Vector3D<f64>) -> &[Polygon<A>]

Sort the added and split polygons against the view vector.

Call this towards the end of the frame after having added all polygons.

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pub fn solve( &mut self, input: &[Polygon<A>], view: Vector3D<f64>, ) -> &[Polygon<A>]
where A: Copy,

Process a set of polygons at once.

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fn insert(&mut self, node_idx: NodeIdx, value: &Polygon<A>)

Insert a value into the sub-tree starting with this node. This operation may spawn additional leafs/branches of the tree.

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pub fn order(&self, node: NodeIdx, base: &Polygon<A>, out: &mut Vec<Polygon<A>>)

Build the draw order of this sub-tree into an out vector, so that the contained planes are sorted back to front according to the view vector defined as the base plane front direction.

Auto Trait Implementations§

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impl<A> Freeze for BspSplitter<A>

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impl<A> RefUnwindSafe for BspSplitter<A>
where A: RefUnwindSafe,

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impl<A> Send for BspSplitter<A>
where A: Send,

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impl<A> Sync for BspSplitter<A>
where A: Sync,

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impl<A> Unpin for BspSplitter<A>
where A: Unpin,

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impl<A> UnwindSafe for BspSplitter<A>
where A: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.