Crate plane_split

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Plane splitting.

Uses euclid for the math basis. Introduces new geometrical primitives and associated logic.

Automatically splits a given set of 4-point polygons into sub-polygons that don’t intersect each other. This is useful for WebRender, to sort the resulting sub-polygons by depth and avoid transparency blending issues.

Modules§

Structs§

  • Binary Space Partitioning splitter, uses a BSP tree.
  • A helper object to clip polygons by a number of planes.
  • A generic line.
  • The projection of a Polygon on a line.
  • An error returned when everything would end up projected to the negative hemisphere (W <= 0.0);
  • An infinite plane in 3D space, defined by equation: dot(v, normal) + offset = 0 When used for plane splitting, it’s defining a hemisphere with equation “dot(v, normal) + offset > 0”.
  • A convex polygon with 4 points lying on a plane.

Enums§

  • Polygon intersection results.
  • The result of a polygon being cut by a plane. The “cut” here is an attempt to classify a plane as being in front or in the back of another one.

Functions§