Expand description
Library for Vulkan-like APIs to allocated descriptor sets from descriptor pools fast, with least overhead and zero fragmentation.
Straightforward usage:
ⓘ
use gpu_descriptor::DescriptorAllocator;
let mut allocator = DescriptorAllocator::new(max_update_after_bind_descriptors_in_all_pools); // Limit as dictated by API for selected hardware
let result = allocator.allocate(
    device, // Implementation of `gpu_descriptor::DescriptorDevice`. Comes from plugins.
    layout, // Descriptor set layout recognized by device's type.
    flags,  // Flags specified when layout was created.
    layout_descriptor_count, // Descriptors count in the layout.
    count, // count of sets to allocated.
);Modules§
Structs§
- Descriptor
Allocator  - Descriptor allocator. Can be used to allocate descriptor sets for any layout.
 - Descriptor
Pool Create Flags  - Flags to augment descriptor pool creation.
 - Descriptor
Set  - Descriptor set from allocator.
 - Descriptor
SetLayout Create Flags  - Flags to augment descriptor set allocation.
 - Descriptor
Total Count  - Number of descriptors of each type.
 
Enums§
- Allocation
Error  - AllocationError that may occur during descriptor sets allocation.
 - Create
Pool Error  - Memory exhausted error.
 - Device
Allocation Error  - Memory exhausted error.
 
Traits§
- Descriptor
Device  - Abstract device that can create pools of type 
Pand allocate setsSwith layoutL.