Expand description
Correct, fast, and configurable base64 decoding and encoding. Base64 transports binary data efficiently in contexts where only plain text is allowed.
§Usage
Use an Engine
to decode or encode base64, configured with the base64
alphabet and padding behavior best suited to your application.
§Engine setup
There is more than one way to encode a stream of bytes as “base64”. Different applications use different encoding alphabets and padding behaviors.
§Encoding alphabet
Almost all base64 alphabets use A-Z
, a-z
, and
0-9
, which gives nearly 64 characters (26 + 26 + 10 = 62), but they differ
in their choice of their final 2.
Most applications use the standard alphabet specified
in RFC 4648. If that’s all you need, you can get started
quickly by using the pre-configured
STANDARD
engine, which is also available
in the prelude
module as shown here, if you prefer a minimal use
footprint.
use base64::prelude::*;
assert_eq!(BASE64_STANDARD.decode(b"+uwgVQA=")?, b"\xFA\xEC\x20\x55\0");
assert_eq!(BASE64_STANDARD.encode(b"\xFF\xEC\x20\x55\0"), "/+wgVQA=");
Other common alphabets are available in the alphabet
module.
§URL-safe alphabet
The standard alphabet uses +
and /
as its two non-alphanumeric tokens,
which cannot be safely used in URL’s without encoding them as %2B
and
%2F
.
To avoid that, some applications use a “URL-safe” alphabet,
which uses -
and _
instead. To use that alternative alphabet, use the
URL_SAFE
engine. This example doesn’t
use prelude
to show what a more explicit use
would look like.
use base64::{engine::general_purpose::URL_SAFE, Engine as _};
assert_eq!(URL_SAFE.decode(b"-uwgVQA=")?, b"\xFA\xEC\x20\x55\0");
assert_eq!(URL_SAFE.encode(b"\xFF\xEC\x20\x55\0"), "_-wgVQA=");
§Padding characters
Each base64 character represents 6 bits (2⁶ = 64) of the original binary data, and every 3 bytes of input binary data will encode to 4 base64 characters (8 bits × 3 = 6 bits × 4 = 24 bits).
When the input is not an even multiple of 3 bytes in length, canonical base64 encoders insert padding characters at the end, so that the output length is always a multiple of 4:
use base64::{engine::general_purpose::STANDARD, Engine as _};
assert_eq!(STANDARD.encode(b""), "");
assert_eq!(STANDARD.encode(b"f"), "Zg==");
assert_eq!(STANDARD.encode(b"fo"), "Zm8=");
assert_eq!(STANDARD.encode(b"foo"), "Zm9v");
Canonical encoding ensures that base64 encodings will be exactly the same,
byte-for-byte, regardless of input length. But the =
padding characters
aren’t necessary for decoding, and they may be omitted by using a
NO_PAD
configuration:
use base64::{engine::general_purpose::STANDARD_NO_PAD, Engine as _};
assert_eq!(STANDARD_NO_PAD.encode(b""), "");
assert_eq!(STANDARD_NO_PAD.encode(b"f"), "Zg");
assert_eq!(STANDARD_NO_PAD.encode(b"fo"), "Zm8");
assert_eq!(STANDARD_NO_PAD.encode(b"foo"), "Zm9v");
The pre-configured NO_PAD
engines will reject inputs containing padding
=
characters. To encode without padding and still accept padding while
decoding, create an engine with
that padding mode.
assert_eq!(STANDARD_NO_PAD.decode(b"Zm8="), Err(base64::DecodeError::InvalidPadding));
§Further customization
Decoding and encoding behavior can be customized by creating an engine with an alphabet and padding configuration:
use base64::{engine, alphabet, Engine as _};
// bizarro-world base64: +/ as the first symbols instead of the last
let alphabet =
alphabet::Alphabet::new("+/ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789")
.unwrap();
// a very weird config that encodes with padding but requires no padding when decoding...?
let crazy_config = engine::GeneralPurposeConfig::new()
.with_decode_allow_trailing_bits(true)
.with_encode_padding(true)
.with_decode_padding_mode(engine::DecodePaddingMode::RequireNone);
let crazy_engine = engine::GeneralPurpose::new(&alphabet, crazy_config);
let encoded = crazy_engine.encode(b"abc 123");
§Memory allocation
The decode and encode engine methods
allocate memory for their results – decode
returns a Vec<u8>
and
encode
returns a String
. To instead decode or encode into a buffer that
you allocated, use one of the alternative methods:
§Decoding
Method | Output | Allocates memory |
---|---|---|
Engine::decode | returns a new Vec<u8> | always |
Engine::decode_vec | appends to provided Vec<u8> | if Vec lacks capacity |
Engine::decode_slice | writes to provided &[u8] | never |
§Encoding
Method | Output | Allocates memory |
---|---|---|
Engine::encode | returns a new String | always |
Engine::encode_string | appends to provided String | if String lacks capacity |
Engine::encode_slice | writes to provided &[u8] | never |
§Input and output
The base64
crate can decode and
encode values in memory, or
DecoderReader
and
EncoderWriter
provide streaming decoding and
encoding for any readable or writable
byte stream.
§Decoding
use base64::{engine::general_purpose::STANDARD, read::DecoderReader};
let mut input = io::stdin();
let mut decoder = DecoderReader::new(&mut input, &STANDARD);
io::copy(&mut decoder, &mut io::stdout())?;
§Encoding
use base64::{engine::general_purpose::STANDARD, write::EncoderWriter};
let mut output = io::stdout();
let mut encoder = EncoderWriter::new(&mut output, &STANDARD);
io::copy(&mut io::stdin(), &mut encoder)?;
§Display
If you only need a base64 representation for implementing the
Display
trait, use
Base64Display
:
use base64::{display::Base64Display, engine::general_purpose::STANDARD};
let value = Base64Display::new(b"\0\x01\x02\x03", &STANDARD);
assert_eq!("base64: AAECAw==", format!("base64: {}", value));
§Panics
If length calculations result in overflowing usize
, a panic will result.
Re-exports§
pub use engine::Engine;
Modules§
- Provides Alphabet and constants for alphabets commonly used in the wild.
- decode 🔒
- Enables base64’d output anywhere you might use a
Display
implementation, like a format string. - encode 🔒
- Provides the Engine abstraction and out of the box implementations.
- Preconfigured engines for common use cases.
- Implementations of
io::Read
to transparently decode base64. - Implementations of
io::Write
to transparently handle base64.
Enums§
- Errors that can occur while decoding.
- Errors that can occur while decoding into a slice.
- Errors that can occur while encoding into a slice.
Constants§
- PAD_BYTE 🔒
Functions§
- decodeDeprecatedDecode base64 using the
STANDARD
engine. - decode_engineDeprecatedDecode from string reference as octets using the specified Engine.
- decode_engine_sliceDeprecatedDecode the input into the provided output slice.
- decode_engine_vecDeprecatedDecode from string reference as octets.
- Returns a conservative estimate of the decoded size of
encoded_len
base64 symbols (rounded up to the next group of 3 decoded bytes). - encodeDeprecatedEncode arbitrary octets as base64 using the
STANDARD
engine. - encode_engineDeprecatedEncode arbitrary octets as base64 using the provided
Engine
into a newString
. - encode_engine_sliceDeprecatedEncode arbitrary octets as base64 into a supplied slice.
- encode_engine_stringDeprecatedEncode arbitrary octets as base64 into a supplied
String
. - Calculate the base64 encoded length for a given input length, optionally including any appropriate padding bytes.