pub struct SegmentBuilder {
    items: Vec<Item>,
    inner_rect: Option<LayoutRect>,
    bounding_rect: Option<LayoutRect>,
    has_interesting_clips: bool,
    initialized: bool,
}

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§items: Vec<Item>§inner_rect: Option<LayoutRect>§bounding_rect: Option<LayoutRect>§has_interesting_clips: bool§initialized: bool

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impl SegmentBuilder

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pub fn new() -> SegmentBuilder

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pub fn initialize( &mut self, local_rect: LayoutRect, inner_rect: Option<LayoutRect>, local_clip_rect: LayoutRect )

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pub fn push_mask_region( &mut self, outer_rect: LayoutRect, inner_rect: LayoutRect, inner_clip_mode: Option<ClipMode> )

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pub fn push_clip_rect( &mut self, rect: LayoutRect, radius: Option<BorderRadius>, mode: ClipMode )

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pub fn build<F>(&mut self, f: F)where F: FnMut(&Segment),

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