Struct webrender::gpu_cache::GpuCache

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pub struct GpuCache {
    now: FrameStamp,
    texture: Texture,
    saved_block_count: usize,
    debug_flags: DebugFlags,
    pending_clear: bool,
    prepared_for_frames: bool,
    requires_frame_build: bool,
    document_frames_to_build: HashSet<DocumentId, BuildHasherDefault<FxHasher>>,
}
Expand description

The main LRU cache interface.

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§now: FrameStamp

Current FrameId.

§texture: Texture

CPU-side texture allocator.

§saved_block_count: usize

Number of blocks requested this frame that don’t need to be re-uploaded.

§debug_flags: DebugFlags

The current debug flags for the system.

§pending_clear: bool

Whether there is a pending clear to send with the next update.

§prepared_for_frames: bool

Indicates that prepare_for_frames has been called for this group of frames. Used for sanity checks.

§requires_frame_build: bool

This indicates that we performed a cleanup operation which requires all documents to build a frame.

§document_frames_to_build: HashSet<DocumentId, BuildHasherDefault<FxHasher>>

The set of documents which have had frames built in this update. Used for sanity checks.

Implementations§

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impl GpuCache

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pub fn new() -> Self

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pub fn clear(&mut self)

Drops everything in the GPU cache. Must not be called once gpu cache entries for the next frame have already been requested.

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pub fn requires_frame_build(&self) -> bool

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pub fn prepare_for_frames(&mut self)

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pub fn bookkeep_after_frames(&mut self)

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pub fn begin_frame(&mut self, stamp: FrameStamp)

Begin a new frame.

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pub fn invalidate(&mut self, handle: &GpuCacheHandle)

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pub fn request<'a>( &'a mut self, handle: &'a mut GpuCacheHandle, ) -> Option<GpuDataRequest<'a>>

Request a resource be added to the cache. If the resource is already in the cache, None will be returned.

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pub fn push_per_frame_blocks( &mut self, blocks: &[GpuBlockData], ) -> GpuCacheHandle

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pub fn push_deferred_per_frame_blocks( &mut self, block_count: usize, ) -> GpuCacheHandle

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pub fn end_frame(&mut self, profile: &mut TransactionProfile) -> FrameStamp

End the frame. Return the list of updates to apply to the device specific cache texture.

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pub fn should_reclaim_memory(&self) -> bool

Returns true if utilization has been low enough for long enough that we should blow the cache away and rebuild it.

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pub fn extract_updates(&mut self) -> GpuCacheUpdateList

Extract the pending updates from the cache.

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pub fn set_debug_flags(&mut self, flags: DebugFlags)

Sets the current debug flags for the system.

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pub fn get_address(&self, id: &GpuCacheHandle) -> GpuCacheAddress

Get the actual GPU address in the texture for a given slot ID. It’s assumed at this point that the given slot has been requested and built for this frame. Attempting to get the address for a freed or pending slot will panic!

Trait Implementations§

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impl MallocSizeOf for GpuCache

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fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize

Measure the heap usage of all descendant heap-allocated structures, but not the space taken up by the value itself.
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impl Serialize for GpuCache

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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const ALIGN: usize = _

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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