Struct webrender::gpu_cache::Texture

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struct Texture {
Show 13 fields height: i32, blocks: Vec<Block>, rows: Vec<Row>, base_epoch: Epoch, max_epoch: Epoch, free_lists: FreeBlockLists, occupied_list_heads: FastHashMap<DocumentId, BlockIndex>, pending_blocks: Vec<GpuBlockData>, updates: Vec<GpuCacheUpdate>, allocated_block_count: usize, reached_reclaim_threshold: Option<Instant>, debug_commands: Vec<GpuCacheDebugCmd>, debug_flags: DebugFlags,
}

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§height: i32§blocks: Vec<Block>§rows: Vec<Row>§base_epoch: Epoch§max_epoch: Epoch§free_lists: FreeBlockLists§occupied_list_heads: FastHashMap<DocumentId, BlockIndex>§pending_blocks: Vec<GpuBlockData>§updates: Vec<GpuCacheUpdate>§allocated_block_count: usize§reached_reclaim_threshold: Option<Instant>§debug_commands: Vec<GpuCacheDebugCmd>§debug_flags: DebugFlags

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impl Texture

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fn new(base_epoch: Epoch, debug_flags: DebugFlags) -> Self

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fn push_data( &mut self, pending_block_index: Option<usize>, block_count: usize, frame_stamp: FrameStamp, ) -> CacheLocation

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fn evict_old_blocks(&mut self, frame_stamp: FrameStamp)

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fn utilization(&self) -> f32

Returns the ratio of utilized blocks.

Trait Implementations§

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impl MallocSizeOf for Texture

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fn size_of(&self, ops: &mut MallocSizeOfOps) -> usize

Measure the heap usage of all descendant heap-allocated structures, but not the space taken up by the value itself.
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impl Serialize for Texture

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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impl<T, U> Into<U> for T
where U: From<T>,

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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type Init = T

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type Error = <U as TryFrom<T>>::Error

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