Struct webrender::frame_builder::FrameBuilder
source · pub struct FrameBuilder {
pub globals: FrameGlobalResources,
prim_headers_prealloc: Preallocator,
composite_state_prealloc: CompositeStatePreallocator,
plane_splitters: Vec<BspSplitter<PlaneSplitAnchor>>,
}
Expand description
Produces the frames that are sent to the renderer.
Fields§
§globals: FrameGlobalResources
§prim_headers_prealloc: Preallocator
§composite_state_prealloc: CompositeStatePreallocator
§plane_splitters: Vec<BspSplitter<PlaneSplitAnchor>>
Implementations§
source§impl FrameBuilder
impl FrameBuilder
pub fn new() -> Self
sourcefn build_layer_screen_rects_and_cull_layers(
&mut self,
scene: &mut BuiltScene,
global_screen_world_rect: WorldRect,
resource_cache: &mut ResourceCache,
gpu_cache: &mut GpuCache,
rg_builder: &mut RenderTaskGraphBuilder,
global_device_pixel_scale: DevicePixelScale,
scene_properties: &SceneProperties,
transform_palette: &mut TransformPalette,
data_stores: &mut DataStores,
scratch: &mut ScratchBuffer,
debug_flags: DebugFlags,
composite_state: &mut CompositeState,
tile_caches: &mut FastHashMap<SliceId, Box<TileCacheInstance>>,
spatial_tree: &SpatialTree,
cmd_buffers: &mut CommandBufferList,
frame_gpu_data: &mut GpuBufferBuilder,
profile: &mut TransactionProfile,
)
fn build_layer_screen_rects_and_cull_layers( &mut self, scene: &mut BuiltScene, global_screen_world_rect: WorldRect, resource_cache: &mut ResourceCache, gpu_cache: &mut GpuCache, rg_builder: &mut RenderTaskGraphBuilder, global_device_pixel_scale: DevicePixelScale, scene_properties: &SceneProperties, transform_palette: &mut TransformPalette, data_stores: &mut DataStores, scratch: &mut ScratchBuffer, debug_flags: DebugFlags, composite_state: &mut CompositeState, tile_caches: &mut FastHashMap<SliceId, Box<TileCacheInstance>>, spatial_tree: &SpatialTree, cmd_buffers: &mut CommandBufferList, frame_gpu_data: &mut GpuBufferBuilder, profile: &mut TransactionProfile, )
Compute the contribution (bounding rectangles, and resources) of layers and their primitives in screen space.
pub fn build( &mut self, scene: &mut BuiltScene, resource_cache: &mut ResourceCache, gpu_cache: &mut GpuCache, rg_builder: &mut RenderTaskGraphBuilder, stamp: FrameStamp, device_origin: DeviceIntPoint, scene_properties: &SceneProperties, data_stores: &mut DataStores, scratch: &mut ScratchBuffer, debug_flags: DebugFlags, tile_caches: &mut FastHashMap<SliceId, Box<TileCacheInstance>>, spatial_tree: &mut SpatialTree, dirty_rects_are_valid: bool, profile: &mut TransactionProfile, minimap_data: FastHashMap<ExternalScrollId, MinimapData>, ) -> Frame
fn render_minimap( &self, scratch: &mut PrimitiveScratchBuffer, spatial_tree: &SpatialTree, minimap_data_store: FastHashMap<ExternalScrollId, MinimapData>, )
fn build_composite_pass( &self, scene: &BuiltScene, ctx: &RenderTargetContext<'_, '_>, gpu_cache: &mut GpuCache, deferred_resolves: &mut Vec<DeferredResolve>, composite_state: &mut CompositeState, )
Trait Implementations§
Auto Trait Implementations§
impl Freeze for FrameBuilder
impl RefUnwindSafe for FrameBuilder
impl Send for FrameBuilder
impl Sync for FrameBuilder
impl Unpin for FrameBuilder
impl UnwindSafe for FrameBuilder
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more