pub struct FrameBuilder {
    pub globals: FrameGlobalResources,
    prim_headers_prealloc: Preallocator,
    composite_state_prealloc: CompositeStatePreallocator,
    plane_splitters: Vec<BspSplitter<PlaneSplitAnchor>>,
}
Expand description

Produces the frames that are sent to the renderer.

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§globals: FrameGlobalResources§prim_headers_prealloc: Preallocator§composite_state_prealloc: CompositeStatePreallocator§plane_splitters: Vec<BspSplitter<PlaneSplitAnchor>>

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impl FrameBuilder

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pub fn new() -> Self

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fn build_layer_screen_rects_and_cull_layers( &mut self, scene: &mut BuiltScene, global_screen_world_rect: WorldRect, resource_cache: &mut ResourceCache, gpu_cache: &mut GpuCache, rg_builder: &mut RenderTaskGraphBuilder, global_device_pixel_scale: DevicePixelScale, scene_properties: &SceneProperties, transform_palette: &mut TransformPalette, data_stores: &mut DataStores, scratch: &mut ScratchBuffer, debug_flags: DebugFlags, composite_state: &mut CompositeState, tile_caches: &mut FastHashMap<SliceId, Box<TileCacheInstance>>, spatial_tree: &SpatialTree, cmd_buffers: &mut CommandBufferList, frame_gpu_data: &mut GpuBufferBuilder, profile: &mut TransactionProfile )

Compute the contribution (bounding rectangles, and resources) of layers and their primitives in screen space.

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pub fn build( &mut self, scene: &mut BuiltScene, resource_cache: &mut ResourceCache, gpu_cache: &mut GpuCache, rg_builder: &mut RenderTaskGraphBuilder, stamp: FrameStamp, device_origin: DeviceIntPoint, scene_properties: &SceneProperties, data_stores: &mut DataStores, scratch: &mut ScratchBuffer, debug_flags: DebugFlags, tile_caches: &mut FastHashMap<SliceId, Box<TileCacheInstance>>, spatial_tree: &mut SpatialTree, dirty_rects_are_valid: bool, profile: &mut TransactionProfile, minimap_data: FastHashMap<ExternalScrollId, MinimapData> ) -> Frame

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fn render_minimap( &self, scratch: &mut PrimitiveScratchBuffer, spatial_tree: &SpatialTree, minimap_data_store: FastHashMap<ExternalScrollId, MinimapData> )

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fn build_composite_pass( &self, scene: &BuiltScene, ctx: &RenderTargetContext<'_, '_>, gpu_cache: &mut GpuCache, deferred_resolves: &mut Vec<DeferredResolve>, composite_state: &mut CompositeState )

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impl Serialize for FrameBuilder

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.