Struct webrender::scene::BuiltScene

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pub struct BuiltScene {
Show 14 fields pub has_root_pipeline: bool, pub pipeline_epochs: FastHashMap<PipelineId, Epoch>, pub output_rect: DeviceIntRect, pub prim_store: PrimitiveStore, pub clip_store: ClipStore, pub config: FrameBuilderConfig, pub hit_testing_scene: Arc<HitTestingScene>, pub tile_cache_config: TileCacheConfig, pub tile_cache_pictures: Vec<PictureIndex>, pub picture_graph: PictureGraph, pub num_plane_splitters: usize, pub prim_instances: Vec<PrimitiveInstance>, pub surfaces: Vec<SurfaceInfo>, pub clip_tree: ClipTree,
}
Expand description

WebRender’s internal representation of the scene.

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§has_root_pipeline: bool§pipeline_epochs: FastHashMap<PipelineId, Epoch>§output_rect: DeviceIntRect§prim_store: PrimitiveStore§clip_store: ClipStore§config: FrameBuilderConfig§hit_testing_scene: Arc<HitTestingScene>§tile_cache_config: TileCacheConfig§tile_cache_pictures: Vec<PictureIndex>§picture_graph: PictureGraph§num_plane_splitters: usize§prim_instances: Vec<PrimitiveInstance>§surfaces: Vec<SurfaceInfo>§clip_tree: ClipTree

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impl BuiltScene

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pub fn empty() -> Self

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pub fn get_stats(&self) -> SceneStats

Get the memory usage statistics to pre-allocate for the next scene.

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pub fn create_hit_tester(&mut self, spatial_tree: &SpatialTree) -> HitTester

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