Struct webrender::scene::SceneStats

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pub struct SceneStats {
    pub prim_store_stats: PrimitiveStoreStats,
    pub hit_test_stats: HitTestingSceneStats,
}
Expand description

Stores the allocation sizes of various arrays in the built scene. This is retrieved from the current frame builder and used to reserve an approximately correct capacity of the arrays for the next scene that is getting built.

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§prim_store_stats: PrimitiveStoreStats§hit_test_stats: HitTestingSceneStats

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impl SceneStats

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pub fn empty() -> Self

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