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PrimitiveScratchBuffer

Struct PrimitiveScratchBuffer 

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pub struct PrimitiveScratchBuffer {
    pub frame: PrimitiveFrameScratch,
    pub scene: PrimitiveSceneCache,
    pub retained: PrimitiveRetained,
}
Expand description

Contains various vecs of data that is used only during frame building, where we want to recycle the memory each new display list, to avoid constantly re-allocating and moving memory around. Written during primitive preparation, and read during batching.

Storage is partitioned by lifetime: frame is per-frame (cleared in begin_frame), scene is per-scene (recycled on scene rebuild), and retained lives across both with its own trim policy.

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§frame: PrimitiveFrameScratch§scene: PrimitiveSceneCache§retained: PrimitiveRetained

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impl PrimitiveScratchBuffer

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pub fn recycle(&mut self, recycler: &mut Recycler)

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pub fn begin_frame(&mut self)

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pub fn end_frame(&mut self)

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pub fn push_debug_rect_with_stroke_width( &mut self, rect: WorldRect, border: ColorF, stroke_width: f32, )

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pub fn push_debug_rect( &mut self, rect: DeviceRect, thickness: i32, outer_color: ColorF, inner_color: ColorF, )

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pub fn push_debug_string( &mut self, position: DevicePoint, color: ColorF, msg: String, )

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pub fn log(&mut self, msg: String)

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impl Default for PrimitiveScratchBuffer

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fn default() -> PrimitiveScratchBuffer

Returns the “default value” for a type. Read more
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impl Serialize for PrimitiveScratchBuffer

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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const ALIGN: usize

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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impl<'a, T> Deserialize<'a> for T