pub struct DeferredResolve {
    pub address: GpuCacheAddress,
    pub image_properties: ImageProperties,
    pub rendering: ImageRendering,
    pub is_composited: bool,
}Expand description
For external images, it’s not possible to know the UV coords of the image (or the image data itself) until the render thread receives the frame and issues callbacks to the client application. For external images that are visible, a DeferredResolve is created that is stored in the frame. This allows the render thread to iterate this list and update any changed texture data and update the UV rect. Any filtering is handled externally for NativeTexture external images.
Fields§
§address: GpuCacheAddress§image_properties: ImageProperties§rendering: ImageRendering§is_composited: boolTrait Implementations§
Auto Trait Implementations§
impl Freeze for DeferredResolve
impl RefUnwindSafe for DeferredResolve
impl Send for DeferredResolve
impl Sync for DeferredResolve
impl Unpin for DeferredResolve
impl UnwindSafe for DeferredResolve
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impl<T> IntoEither for T
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Converts 
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts 
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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