pub struct DeferredResolve {
    pub address: GpuCacheAddress,
    pub image_properties: ImageProperties,
    pub rendering: ImageRendering,
}
Expand description

For external images, it’s not possible to know the UV coords of the image (or the image data itself) until the render thread receives the frame and issues callbacks to the client application. For external images that are visible, a DeferredResolve is created that is stored in the frame. This allows the render thread to iterate this list and update any changed texture data and update the UV rect. Any filtering is handled externally for NativeTexture external images.

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§address: GpuCacheAddress§image_properties: ImageProperties§rendering: ImageRendering

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impl Serialize for DeferredResolve

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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