pub struct RenderTargetContext<'a, 'rc> {
Show 16 fields pub global_device_pixel_scale: DevicePixelScale, pub prim_store: &'a PrimitiveStore, pub clip_store: &'a ClipStore, pub resource_cache: &'rc mut ResourceCache, pub use_dual_source_blending: bool, pub use_advanced_blending: bool, pub break_advanced_blend_batches: bool, pub batch_lookback_count: usize, pub spatial_tree: &'a SpatialTree, pub data_stores: &'a DataStores, pub surfaces: &'a [SurfaceInfo], pub scratch: &'a PrimitiveScratchBuffer, pub screen_world_rect: WorldRect, pub globals: &'a FrameGlobalResources, pub tile_caches: &'a FastHashMap<SliceId, Box<TileCacheInstance>>, pub root_spatial_node_index: SpatialNodeIndex,
}

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§global_device_pixel_scale: DevicePixelScale§prim_store: &'a PrimitiveStore§clip_store: &'a ClipStore§resource_cache: &'rc mut ResourceCache§use_dual_source_blending: bool§use_advanced_blending: bool§break_advanced_blend_batches: bool§batch_lookback_count: usize§spatial_tree: &'a SpatialTree§data_stores: &'a DataStores§surfaces: &'a [SurfaceInfo]§scratch: &'a PrimitiveScratchBuffer§screen_world_rect: WorldRect§globals: &'a FrameGlobalResources§tile_caches: &'a FastHashMap<SliceId, Box<TileCacheInstance>>§root_spatial_node_index: SpatialNodeIndex

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impl<'a, 'rc> RenderTargetContext<'a, 'rc>

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fn get_clip_task_and_texture( &self, clip_task_index: ClipTaskIndex, offset: i32, render_tasks: &RenderTaskGraph ) -> Option<(RenderTaskAddress, TextureSource)>

Retrieve the GPU task address for a given clip task instance. Returns None if the segment was completely clipped out. Returns Some(OPAQUE_TASK_ADDRESS) if no clip mask is needed. Returns Some(task_address) if there was a valid clip mask.

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fn get_prim_clip_task_and_texture( &self, clip_task_index: ClipTaskIndex, render_tasks: &RenderTaskGraph ) -> Option<(RenderTaskAddress, TextureSource)>

Helper function to get the clip task address for a non-segmented primitive.

Auto Trait Implementations§

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impl<'a, 'rc> !RefUnwindSafe for RenderTargetContext<'a, 'rc>

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impl<'a, 'rc> !Send for RenderTargetContext<'a, 'rc>

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impl<'a, 'rc> !Sync for RenderTargetContext<'a, 'rc>

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impl<'a, 'rc> Unpin for RenderTargetContext<'a, 'rc>

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impl<'a, 'rc> !UnwindSafe for RenderTargetContext<'a, 'rc>

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