fn build_mask_tasks(
    info: &MaskSubPass,
    render_task_address: RenderTaskAddress,
    task_world_rect: WorldRect,
    target_rect: DeviceIntRect,
    main_prim_address: GpuBufferAddress,
    prim_spatial_node_index: SpatialNodeIndex,
    raster_spatial_node_index: SpatialNodeIndex,
    clip_store: &ClipStore,
    data_stores: &DataStores,
    spatial_tree: &SpatialTree,
    gpu_buffer_builder: &mut GpuBufferBuilder,
    transforms: &mut TransformPalette,
    render_tasks: &RenderTaskGraph,
    results: &mut ClipMaskInstanceList
)