Expand description
A GPU based renderer for the web.
It serves as an experimental render backend for Servo, but it can also be used as such in a standalone application.
§External dependencies
WebRender currently depends on FreeType
§Api Structure
The main entry point to WebRender is the crate::Renderer
.
By calling Renderer::new(...)
you get a Renderer
, as well as
a RenderApiSender
. Your Renderer
is responsible to render the
previously processed frames onto the screen.
By calling yourRenderApiSender.create_api()
, you’ll
get a RenderApi
instance, which is responsible for managing resources
and documents. A worker thread is used internally to untie the workload from the application
thread and therefore be able to make better use of multicore systems.
§Frame
What is referred to as a frame
, is the current geometry on the screen.
A new Frame is created by calling set_display_list()
on the RenderApi
. When the geometry is processed, the application will be
informed via a RenderNotifier
, a callback which you pass to
[Renderer::new
].
More information about stacking contexts.
set_display_list()
also needs to be supplied with
BuiltDisplayList
s. These are obtained by finalizing a
DisplayListBuilder
. These are used to draw your geometry. But it
doesn’t only contain trivial geometry, it can also store another
StackingContext
, as they’re nestable.
Re-exports§
pub extern crate api;
pub extern crate euclid;
pub use crate::intern::ItemUid;
pub use api as webrender_api;
pub use glyph_rasterizer;
pub use crate::render_api::*;
Modules§
- batch 🔒
- border 🔒
- capture 🔒
- clip 🔒Internal representation of clips in WebRender.
- device 🔒
- ellipse 🔒
- freelist 🔒A generic backing store for caches.
- Overview of the GPU cache.
- hit_test 🔒
- This module contains the logic to obtain a primitive’s source texture and uv rect.
- The interning module provides a generic data structure interning container. It is similar in concept to a traditional string interning container, but it is specialized to the WR thread model.
- pattern 🔒
- picture 🔒A picture represents a dynamically rendered image.
- prepare 🔒Prepare pass
- profiler 🔒Overlay profiler
- quad 🔒
- A simple occlusion culling algorithm for axis-aligned rectangles.
- The high-level module responsible for managing the pipeline and preparing commands to be issued by the
Renderer
. - This module contains the render task graph.
- renderer 🔒The high-level module responsible for interfacing with the GPU.
- scene 🔒
- Scene building
- Screen capture infrastructure for the Gecko Profiler and Composition Recorder.
- segment 🔒Primitive segmentation
- space 🔒Utilities to deal with coordinate spaces.
- surface 🔒
- util 🔒
- Visibility pass
Macros§
- Meta-macro to enumerate the various interner identifiers and types.
- matches 🔒
Structs§
- A handle to a screenshot that is being asynchronously captured and scaled.
- Flags to enable/disable various builtin debugging tools.
- Debug information about a tile that was dirty and was rasterized
- Information about the underlying data buffer of a mapped tile.
- An arbitrary identifier for a native (OS compositor) surface
- Information about a bound surface that the native compositor returns to WR.
- Debug information about a set of picture cache slices, exposed via RenderResults
- A handle to a recorded frame that was captured.
- Return type from render(), which contains some repr(C) statistics as well as some non-repr(C) data.
- The renderer is responsible for submitting to the GPU the work prepared by the RenderBackend.
- Some basic statistics about the rendered scene, used in Gecko, as well as in wrench reftests to ensure that tests are batching and/or allocating on render targets as we expect them to.
- Descriptor for a locked surface that will be directly composited by SWGL.
- Flags that control how shaders are pre-cached, if at all.
- Debug information about a set of picture cache tiles, exposed via RenderResults
- Startup parameters for the texture cache.
- Uniquely describes the content of this tile, in a way that can be (reasonably) efficiently hashed and compared.
- A stable ID for a given tile, to help debugging. These are also used as unique identifiers for tile surfaces when using a native compositor.
- A node in the dirty rect tracking quadtree.
Enums§
- Optional extra information returned by is_same when logging is enabled.
- Debugging information about why a tile was invalidated
- The result of a primitive dependency comparison. Size is a u8 since this is a hot path in the code, and keeping the data small is a performance win.
- Debug information about the state of a tile
- Details for a node in a quadtree that tracks dirty rects for a tile.
- Method of uploading texel data from CPU to GPU.
Constants§
- Use this hint for all vertex data re-initialization. This allows the driver to better re-use RBOs internally.
Traits§
- Allows callers to hook into the main render_backend loop and provide additional frame ops for generate_frame transactions. These functions are all called from the render backend thread.
- A Compositor variant that supports mapping tiles into CPU memory.
- Defines an interface to a non-native (application-level) Compositor which handles partial present. This is required if webrender must query the backbuffer’s age. TODO: Use the Compositor trait for native and non-native compositors, and integrate this functionality there.
- Defines the interface for hooking up an external profiler to WR.
- The interfaces that an application can implement to handle ProgramCache update
- Allows callers to hook in at certain points of the async scene build. These functions are all called from the scene builder thread.
Functions§
- Initializes WebRender and creates a
Renderer
andRenderApiSender
. - Set the profiler callbacks, or None to disable the profiler. This function must only ever be called before any WR instances have been created, or the hooks will not be set.