Struct wgpu_core::device::resource::Device

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pub struct Device {
Show 25 fields raw: ManuallyDrop<Box<dyn DynDevice>>, pub(crate) adapter: Arc<Adapter>, pub(crate) queue: OnceLock<Weak<Queue>>, queue_to_drop: OnceLock<Box<dyn DynQueue>>, pub(crate) zero_buffer: ManuallyDrop<Box<dyn DynBuffer>>, label: String, pub(crate) command_allocator: CommandAllocator, pub(crate) active_submission_index: AtomicFenceValue, pub(crate) last_successful_submission_index: AtomicFenceValue, pub(crate) fence: RwLock<ManuallyDrop<Box<dyn DynFence>>>, pub(crate) snatchable_lock: SnatchLock, pub(crate) valid: AtomicBool, pub(crate) trackers: Mutex<DeviceTracker>, pub(crate) tracker_indices: TrackerIndexAllocators, life_tracker: Mutex<LifetimeTracker>, pub(crate) bgl_pool: ResourcePool<EntryMap, BindGroupLayout>, pub(crate) alignments: Alignments, pub(crate) limits: Limits, pub(crate) features: Features, pub(crate) downlevel: DownlevelCapabilities, pub(crate) instance_flags: InstanceFlags, pub(crate) pending_writes: Mutex<ManuallyDrop<PendingWrites>>, pub(crate) deferred_destroy: Mutex<Vec<DeferredDestroy>>, pub(crate) trace: Mutex<Option<Trace>>, pub(crate) usage_scopes: Mutex<Vec<(BufferUsageScope, TextureUsageScope)>>,
}
Expand description

Structure describing a logical device. Some members are internally mutable, stored behind mutexes.

TODO: establish clear order of locking for these: life_tracker, trackers, render_passes, pending_writes, trace.

Currently, the rules are:

  1. life_tracker is locked after hub.devices, enforced by the type system
  2. self.trackers is locked last (unenforced)
  3. self.trace is locked last (unenforced)

Right now avoid locking twice same resource or registry in a call execution and minimize the locking to the minimum scope possible Unless otherwise specified, no lock may be acquired while holding another lock. This means that you must inspect function calls made while a lock is held to see what locks the callee may try to acquire.

Important: When locking pending_writes please check that trackers is not locked trackers should be locked only when needed for the shortest time possible

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§raw: ManuallyDrop<Box<dyn DynDevice>>§adapter: Arc<Adapter>§queue: OnceLock<Weak<Queue>>§queue_to_drop: OnceLock<Box<dyn DynQueue>>§zero_buffer: ManuallyDrop<Box<dyn DynBuffer>>§label: String

The label from the descriptor used to create the resource.

§command_allocator: CommandAllocator§active_submission_index: AtomicFenceValue

The index of the last command submission that was attempted.

Note that fence may never be signalled with this value, if the command submission failed. If you need to wait for everything running on a Queue to complete, wait for last_successful_submission_index.

§last_successful_submission_index: AtomicFenceValue

The index of the last successful submission to this device’s hal::Queue.

Unlike active_submission_index, which is incremented each time submission is attempted, this is updated only when submission succeeds, so waiting for this value won’t hang waiting for work that was never submitted.

§fence: RwLock<ManuallyDrop<Box<dyn DynFence>>>§snatchable_lock: SnatchLock§valid: AtomicBool

Is this device valid? Valid is closely associated with “lose the device”, which can be triggered by various methods, including at the end of device destroy, and by any GPU errors that cause us to no longer trust the state of the device. Ideally we would like to fold valid into the storage of the device itself (for example as an Error enum), but unfortunately we need to continue to be able to retrieve the device in poll_devices to determine if it can be dropped. If our internal accesses of devices were done through ref-counted references and external accesses checked for Error enums, we wouldn’t need this. For now, we need it. All the call sites where we check it are areas that should be revisited if we start using ref-counted references for internal access.

§trackers: Mutex<DeviceTracker>

All live resources allocated with this Device.

Has to be locked temporarily only (locked last) and never before pending_writes

§tracker_indices: TrackerIndexAllocators§life_tracker: Mutex<LifetimeTracker>§bgl_pool: ResourcePool<EntryMap, BindGroupLayout>

Pool of bind group layouts, allowing deduplication.

§alignments: Alignments§limits: Limits§features: Features§downlevel: DownlevelCapabilities§instance_flags: InstanceFlags§pending_writes: Mutex<ManuallyDrop<PendingWrites>>§deferred_destroy: Mutex<Vec<DeferredDestroy>>§trace: Mutex<Option<Trace>>§usage_scopes: Mutex<Vec<(BufferUsageScope, TextureUsageScope)>>

Implementations§

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impl Device

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pub(crate) fn raw(&self) -> &dyn DynDevice

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pub(crate) fn require_features( &self, feature: Features, ) -> Result<(), MissingFeatures>

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pub(crate) fn require_downlevel_flags( &self, flags: DownlevelFlags, ) -> Result<(), MissingDownlevelFlags>

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impl Device

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pub(crate) fn new( raw_device: Box<dyn DynDevice>, raw_queue: &dyn DynQueue, adapter: &Arc<Adapter>, desc: &DeviceDescriptor<'_>, trace_path: Option<&Path>, instance_flags: InstanceFlags, ) -> Result<Self, DeviceError>

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pub fn backend(&self) -> Backend

Returns the backend this device is using.

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pub fn is_valid(&self) -> bool

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pub fn check_is_valid(&self) -> Result<(), DeviceError>

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pub fn handle_hal_error(&self, error: DeviceError) -> DeviceError

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pub(crate) fn release_queue(&self, queue: Box<dyn DynQueue>)

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pub(crate) fn lock_life<'a>(&'a self) -> MutexGuard<'a, LifetimeTracker>

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pub(crate) fn deferred_resource_destruction(&self)

Run some destroy operations that were deferred.

Destroying the resources requires taking a write lock on the device’s snatch lock, so a good reason for deferring resource destruction is when we don’t know for sure how risky it is to take the lock (typically, it shouldn’t be taken from the drop implementation of a reference-counted structure). The snatch lock must not be held while this function is called.

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pub fn get_queue(&self) -> Option<Arc<Queue>>

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pub fn set_queue(&self, queue: &Arc<Queue>)

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pub(crate) fn maintain<'this>( &'this self, fence: RwLockReadGuard<'_, ManuallyDrop<Box<dyn DynFence>>>, maintain: Maintain<SubmissionIndex>, snatch_guard: SnatchGuard<'_>, ) -> Result<(UserClosures, bool), WaitIdleError>

Check this device for completed commands.

The maintain argument tells how the maintenance function should behave, either blocking or just polling the current state of the gpu.

Return a pair (closures, queue_empty), where:

  • closures is a list of actions to take: mapping buffers, notifying the user

  • queue_empty is a boolean indicating whether there are more queue submissions still in flight. (We have to take the locks needed to produce this information for other reasons, so we might as well just return it to our callers.)

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pub(crate) fn create_buffer( self: &Arc<Self>, desc: &BufferDescriptor<'_>, ) -> Result<Arc<Buffer>, CreateBufferError>

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pub(crate) fn create_texture_from_hal( self: &Arc<Self>, hal_texture: Box<dyn DynTexture>, desc: &TextureDescriptor<'_>, ) -> Result<Arc<Texture>, CreateTextureError>

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pub(crate) fn create_buffer_from_hal( self: &Arc<Self>, hal_buffer: Box<dyn DynBuffer>, desc: &BufferDescriptor<'_>, ) -> (Fallible<Buffer>, Option<CreateBufferError>)

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pub(crate) fn create_texture( self: &Arc<Self>, desc: &TextureDescriptor<'_>, ) -> Result<Arc<Texture>, CreateTextureError>

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pub(crate) fn create_texture_view( self: &Arc<Self>, texture: &Arc<Texture>, desc: &TextureViewDescriptor<'_>, ) -> Result<Arc<TextureView>, CreateTextureViewError>

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pub(crate) fn create_sampler( self: &Arc<Self>, desc: &SamplerDescriptor<'_>, ) -> Result<Arc<Sampler>, CreateSamplerError>

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pub(crate) fn create_shader_module<'a>( self: &Arc<Self>, desc: &ShaderModuleDescriptor<'a>, source: ShaderModuleSource<'a>, ) -> Result<Arc<ShaderModule>, CreateShaderModuleError>

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pub(crate) unsafe fn create_shader_module_spirv<'a>( self: &Arc<Self>, desc: &ShaderModuleDescriptor<'a>, source: &'a [u32], ) -> Result<Arc<ShaderModule>, CreateShaderModuleError>

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pub(crate) fn create_command_encoder( self: &Arc<Self>, label: &Label<'_>, ) -> Result<Arc<CommandBuffer>, DeviceError>

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fn make_late_sized_buffer_groups( shader_binding_sizes: &HashMap<ResourceBinding, BufferSize, BuildHasherDefault<FxHasher>>, layout: &PipelineLayout, ) -> ArrayVec<LateSizedBufferGroup, { hal::MAX_BIND_GROUPS }>

Generate information about late-validated buffer bindings for pipelines.

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pub(crate) fn create_bind_group_layout( self: &Arc<Self>, label: &Label<'_>, entry_map: EntryMap, origin: Origin, ) -> Result<Arc<BindGroupLayout>, CreateBindGroupLayoutError>

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fn create_buffer_binding<'a>( &self, bb: &'a ResolvedBufferBinding, binding: u32, decl: &BindGroupLayoutEntry, used_buffer_ranges: &mut Vec<BufferInitTrackerAction>, dynamic_binding_info: &mut Vec<BindGroupDynamicBindingData>, late_buffer_binding_sizes: &mut HashMap<u32, BufferSize, BuildHasherDefault<FxHasher>>, used: &mut BindGroupStates, snatch_guard: &'a SnatchGuard<'a>, ) -> Result<BufferBinding<'a, dyn DynBuffer>, CreateBindGroupError>

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fn create_sampler_binding<'a>( &self, used: &mut BindGroupStates, binding: u32, decl: &BindGroupLayoutEntry, sampler: &'a Arc<Sampler>, ) -> Result<&'a dyn DynSampler, CreateBindGroupError>

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fn create_texture_binding<'a>( &self, binding: u32, decl: &BindGroupLayoutEntry, view: &'a Arc<TextureView>, used: &mut BindGroupStates, used_texture_ranges: &mut Vec<TextureInitTrackerAction>, snatch_guard: &'a SnatchGuard<'a>, ) -> Result<TextureBinding<'a, dyn DynTextureView>, CreateBindGroupError>

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pub(crate) fn create_bind_group( self: &Arc<Self>, desc: ResolvedBindGroupDescriptor<'_>, ) -> Result<Arc<BindGroup>, CreateBindGroupError>

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fn check_array_binding( features: Features, count: Option<NonZeroU32>, num_bindings: usize, ) -> Result<(), CreateBindGroupError>

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fn texture_use_parameters( &self, binding: u32, decl: &BindGroupLayoutEntry, view: &TextureView, expected: &'static str, ) -> Result<(TextureUsages, TextureUses), CreateBindGroupError>

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pub(crate) fn create_pipeline_layout( self: &Arc<Self>, desc: &ResolvedPipelineLayoutDescriptor<'_>, ) -> Result<Arc<PipelineLayout>, CreatePipelineLayoutError>

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pub(crate) fn derive_pipeline_layout( self: &Arc<Self>, derived_group_layouts: ArrayVec<EntryMap, { hal::MAX_BIND_GROUPS }>, ) -> Result<Arc<PipelineLayout>, ImplicitLayoutError>

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pub(crate) fn create_compute_pipeline( self: &Arc<Self>, desc: ResolvedComputePipelineDescriptor<'_>, ) -> Result<Arc<ComputePipeline>, CreateComputePipelineError>

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pub(crate) fn create_render_pipeline( self: &Arc<Self>, desc: ResolvedRenderPipelineDescriptor<'_>, ) -> Result<Arc<RenderPipeline>, CreateRenderPipelineError>

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pub unsafe fn create_pipeline_cache( self: &Arc<Self>, desc: &PipelineCacheDescriptor<'_>, ) -> Result<Arc<PipelineCache>, CreatePipelineCacheError>

§Safety

The data field on desc must have previously been returned from crate::global::Global::pipeline_cache_get_data

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fn get_texture_format_features( &self, format: TextureFormat, ) -> TextureFormatFeatures

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fn describe_format_features( &self, format: TextureFormat, ) -> Result<TextureFormatFeatures, MissingFeatures>

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pub(crate) fn wait_for_submit( &self, submission_index: SubmissionIndex, ) -> Result<(), DeviceError>

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pub(crate) fn create_query_set( self: &Arc<Self>, desc: &QuerySetDescriptor<'_>, ) -> Result<Arc<QuerySet>, CreateQuerySetError>

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fn lose(&self, message: &str)

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pub(crate) fn release_gpu_resources(&self)

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pub(crate) fn new_usage_scope(&self) -> UsageScope<'_>

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pub fn get_hal_counters(&self) -> HalCounters

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pub fn generate_allocator_report(&self) -> Option<AllocatorReport>

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impl Device

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pub(crate) fn prepare_to_die(&self)

Wait for idle and remove resources that we can, before we die.

Trait Implementations§

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impl Debug for Device

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Drop for Device

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl Labeled for Device

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fn label(&self) -> &str

Returns a string identifying this resource for logging and errors. Read more
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fn error_ident(&self) -> ResourceErrorIdent

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impl ResourceType for Device

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const TYPE: &'static str = "Device"

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impl StorageItem for Device

Auto Trait Implementations§

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impl !Freeze for Device

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impl !RefUnwindSafe for Device

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impl Send for Device

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impl Sync for Device

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impl Unpin for Device

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impl !UnwindSafe for Device

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,