Struct wgpu_core::track::BindGroupStates

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pub(crate) struct BindGroupStates {
    pub buffers: BufferBindGroupState,
    pub views: TextureViewBindGroupState,
    pub samplers: StatelessTracker<Sampler>,
    pub acceleration_structures: StatelessTracker<Tlas>,
}
Expand description

All the usages that a bind group contains. The uses are not deduplicated in any way and may include conflicting uses. This is fully compliant by the WebGPU spec.

All bind group states are sorted by their ID so that when adding to a tracker, they are added in the most efficient order possible (ascending order).

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§buffers: BufferBindGroupState§views: TextureViewBindGroupState§samplers: StatelessTracker<Sampler>§acceleration_structures: StatelessTracker<Tlas>

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impl BindGroupStates

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pub fn new() -> Self

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pub fn optimize(&mut self)

Optimize the bind group states by sorting them by ID.

When this list of states is merged into a tracker, the memory accesses will be in a constant ascending order.

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impl Debug for BindGroupStates

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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