Struct wgpu_core::track::texture::TextureViewBindGroupState

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pub(crate) struct TextureViewBindGroupState {
    views: Vec<(Arc<TextureView>, TextureUses)>,
}
Expand description

Stores a bind group’s texture views + their usages (within the bind group).

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§views: Vec<(Arc<TextureView>, TextureUses)>

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impl TextureViewBindGroupState

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pub fn new() -> Self

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pub(crate) fn optimize(&mut self)

Optimize the texture bind group state by sorting it by ID.

When this list of states is merged into a tracker, the memory accesses will be in a constant ascending order.

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pub fn insert_single(&mut self, view: Arc<TextureView>, usage: TextureUses)

Adds the given resource with the given state.

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impl Debug for TextureViewBindGroupState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
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