Struct wgpu_core::binding_model::PipelineLayout
source · pub struct PipelineLayout<A: Api> {
pub(crate) raw: A::PipelineLayout,
pub(crate) device_id: Stored<DeviceId>,
pub(crate) life_guard: LifeGuard,
pub(crate) bind_group_layout_ids: ArrayVec<Valid<BindGroupLayoutId>, { hal::MAX_BIND_GROUPS }>,
pub(crate) push_constant_ranges: ArrayVec<PushConstantRange, { SHADER_STAGE_COUNT }>,
}
Fields§
§raw: A::PipelineLayout
§device_id: Stored<DeviceId>
§life_guard: LifeGuard
§bind_group_layout_ids: ArrayVec<Valid<BindGroupLayoutId>, { hal::MAX_BIND_GROUPS }>
§push_constant_ranges: ArrayVec<PushConstantRange, { SHADER_STAGE_COUNT }>
Implementations§
source§impl<A: Api> PipelineLayout<A>
impl<A: Api> PipelineLayout<A>
sourcepub(crate) fn validate_push_constant_ranges(
&self,
stages: ShaderStages,
offset: u32,
end_offset: u32
) -> Result<(), PushConstantUploadError>
pub(crate) fn validate_push_constant_ranges(
&self,
stages: ShaderStages,
offset: u32,
end_offset: u32
) -> Result<(), PushConstantUploadError>
Validate push constants match up with expected ranges.