pub struct Buffer<A: Api> {
pub(crate) raw: Option<A::Buffer>,
pub(crate) device_id: Stored<DeviceId>,
pub(crate) usage: BufferUsages,
pub(crate) size: BufferAddress,
pub(crate) initialization_status: InitTracker<BufferAddress>,
pub(crate) sync_mapped_writes: Option<MemoryRange>,
pub(crate) life_guard: LifeGuard,
pub(crate) map_state: BufferMapState<A>,
}
Fields§
§raw: Option<A::Buffer>
§device_id: Stored<DeviceId>
§usage: BufferUsages
§size: BufferAddress
§initialization_status: InitTracker<BufferAddress>
§sync_mapped_writes: Option<MemoryRange>
§life_guard: LifeGuard
§map_state: BufferMapState<A>
Trait Implementations§
impl<A: HalApi> Access<Buffer<A>> for BindGroup<A>
impl<A: HalApi> Access<Buffer<A>> for BindGroupLayout<A>
impl<A: HalApi> Access<Buffer<A>> for CommandBuffer<A>
impl<A: HalApi> Access<Buffer<A>> for ComputePipeline<A>
impl<A: HalApi> Access<Buffer<A>> for Device<A>
impl<A: HalApi> Access<Buffer<A>> for QuerySet<A>
impl<A: HalApi> Access<Buffer<A>> for RenderPipeline<A>
impl<A: HalApi> Access<Buffer<A>> for Root
impl<A: HalApi> Access<Texture<A>> for Buffer<A>
Auto Trait Implementations§
impl<A> !RefUnwindSafe for Buffer<A>
impl<A> Send for Buffer<A>
impl<A> Sync for Buffer<A>
impl<A> Unpin for Buffer<A>where <A as Api>::Buffer: Unpin,
impl<A> !UnwindSafe for Buffer<A>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more