Struct wgpu_core::resource::Texture

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pub struct Texture<A: HalApi> {
    pub(crate) inner: Snatchable<TextureInner<A>>,
    pub(crate) device: Arc<Device<A>>,
    pub(crate) desc: TextureDescriptor<(), Vec<TextureFormat>>,
    pub(crate) hal_usage: TextureUses,
    pub(crate) format_features: TextureFormatFeatures,
    pub(crate) initialization_status: RwLock<TextureInitTracker>,
    pub(crate) full_range: TextureSelector,
    pub(crate) info: ResourceInfo<Texture<A>>,
    pub(crate) clear_mode: RwLock<TextureClearMode<A>>,
    pub(crate) views: Mutex<Vec<Weak<TextureView<A>>>>,
    pub(crate) bind_groups: Mutex<Vec<Weak<BindGroup<A>>>>,
}

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§inner: Snatchable<TextureInner<A>>§device: Arc<Device<A>>§desc: TextureDescriptor<(), Vec<TextureFormat>>§hal_usage: TextureUses§format_features: TextureFormatFeatures§initialization_status: RwLock<TextureInitTracker>§full_range: TextureSelector§info: ResourceInfo<Texture<A>>§clear_mode: RwLock<TextureClearMode<A>>§views: Mutex<Vec<Weak<TextureView<A>>>>§bind_groups: Mutex<Vec<Weak<BindGroup<A>>>>

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impl<A: HalApi> Texture<A>

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pub(crate) fn raw<'a>( &'a self, snatch_guard: &'a SnatchGuard<'_> ) -> Option<&'a A::Texture>

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pub(crate) fn is_destroyed(&self, guard: &SnatchGuard<'_>) -> bool

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pub(crate) fn inner_mut<'a>( &'a self, guard: &mut ExclusiveSnatchGuard<'_> ) -> Option<&'a mut TextureInner<A>>

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pub(crate) fn get_clear_view<'a>( clear_mode: &'a TextureClearMode<A>, desc: &'a TextureDescriptor<(), Vec<TextureFormat>>, mip_level: u32, depth_or_layer: u32 ) -> &'a A::TextureView

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pub(crate) fn destroy(self: &Arc<Self>) -> Result<(), DestroyError>

Trait Implementations§

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impl<A: HalApi> Borrow<TextureSelector> for Texture<A>

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fn borrow(&self) -> &TextureSelector

Immutably borrows from an owned value. Read more
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impl<A: Debug + HalApi> Debug for Texture<A>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<A: HalApi> Drop for Texture<A>

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fn drop(&mut self)

Executes the destructor for this type. Read more
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impl<A: HalApi> Resource for Texture<A>

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const TYPE: &'static str = "Texture"

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type Marker = Texture

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fn as_info(&self) -> &ResourceInfo<Self>

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fn as_info_mut(&mut self) -> &mut ResourceInfo<Self>

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fn label(&self) -> String

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fn ref_count(self: &Arc<Self>) -> usize

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fn is_unique(self: &Arc<Self>) -> bool

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fn is_equal(&self, other: &Self) -> bool

Auto Trait Implementations§

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impl<A> !Freeze for Texture<A>

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impl<A> !RefUnwindSafe for Texture<A>

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impl<A> Send for Texture<A>

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impl<A> Sync for Texture<A>

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impl<A> Unpin for Texture<A>
where <A as Api>::SurfaceTexture: Unpin, <A as Api>::Texture: Unpin, <A as Api>::TextureView: Unpin,

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impl<A> !UnwindSafe for Texture<A>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,