pub struct Texture<A: Api> {
pub(crate) inner: TextureInner<A>,
pub(crate) device_id: Stored<DeviceId>,
pub(crate) desc: TextureDescriptor<(), Vec<TextureFormat>>,
pub(crate) hal_usage: TextureUses,
pub(crate) format_features: TextureFormatFeatures,
pub(crate) initialization_status: TextureInitTracker,
pub(crate) full_range: TextureSelector,
pub(crate) life_guard: LifeGuard,
pub(crate) clear_mode: TextureClearMode<A>,
}
Fields§
§inner: TextureInner<A>
§device_id: Stored<DeviceId>
§desc: TextureDescriptor<(), Vec<TextureFormat>>
§hal_usage: TextureUses
§format_features: TextureFormatFeatures
§initialization_status: TextureInitTracker
§full_range: TextureSelector
§life_guard: LifeGuard
§clear_mode: TextureClearMode<A>
Implementations§
source§impl<A: Api> Texture<A>
impl<A: Api> Texture<A>
pub(crate) fn get_clear_view(
&self,
mip_level: u32,
depth_or_layer: u32
) -> &A::TextureView
Trait Implementations§
source§impl<A: Api> Borrow<TextureSelector> for Texture<A>
impl<A: Api> Borrow<TextureSelector> for Texture<A>
source§fn borrow(&self) -> &TextureSelector
fn borrow(&self) -> &TextureSelector
Immutably borrows from an owned value. Read more