Struct wgpu_core::command::CommandBufferMutable

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pub struct CommandBufferMutable {
    pub(crate) encoder: CommandEncoder,
    status: CommandEncoderStatus,
    pub(crate) trackers: Tracker,
    buffer_memory_init_actions: Vec<BufferInitTrackerAction>,
    texture_memory_actions: CommandBufferTextureMemoryActions,
    pub(crate) pending_query_resets: QueryResetMap,
    pub(crate) commands: Option<Vec<Command>>,
}
Expand description

The mutable state of a CommandBuffer.

Fields§

§encoder: CommandEncoder

The wgpu_hal::Api::CommandBuffers we’ve built so far, and the encoder they belong to.

§status: CommandEncoderStatus

The current state of this command buffer’s encoder.

§trackers: Tracker

All the resources that the commands recorded so far have referred to.

§buffer_memory_init_actions: Vec<BufferInitTrackerAction>

The regions of buffers and textures these commands will read and write.

This is used to determine which portions of which buffers/textures we actually need to initialize. If we’re definitely going to write to something before we read from it, we don’t need to clear its contents.

§texture_memory_actions: CommandBufferTextureMemoryActions§pending_query_resets: QueryResetMap§commands: Option<Vec<Command>>

Implementations§

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impl CommandBufferMutable

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pub(crate) fn open_encoder_and_tracker( &mut self, device: &Device, ) -> Result<(&mut dyn DynCommandEncoder, &mut Tracker), DeviceError>

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fn lock_encoder_impl(&mut self, lock: bool) -> Result<(), CommandEncoderError>

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fn check_recording(&mut self) -> Result<(), CommandEncoderError>

Checks that the encoder is in the CommandEncoderStatus::Recording state.

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fn lock_encoder(&mut self) -> Result<(), CommandEncoderError>

Locks the encoder by putting it in the CommandEncoderStatus::Locked state.

Call CommandBufferMutable::unlock_encoder to put the CommandBuffer back into the CommandEncoderStatus::Recording state.

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fn unlock_encoder(&mut self) -> Result<(), CommandEncoderError>

Unlocks the CommandBuffer and puts it back into the CommandEncoderStatus::Recording state.

This function is the counterpart to CommandBufferMutable::lock_encoder. It is only valid to call this function if the encoder is in the CommandEncoderStatus::Locked state.

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pub fn check_finished(&self) -> Result<(), CommandEncoderError>

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pub(crate) fn finish( &mut self, device: &Device, ) -> Result<(), CommandEncoderError>

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pub(crate) fn into_baked_commands(self) -> BakedCommands

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pub(crate) fn destroy(self, device: &Device)

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